Wavefront OBJ material file
# Contains 40 materials

newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Stationary_Water
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465

newmtl Sand
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Piston
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Piston_Head
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Oak_Stairs
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Rail
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Wall_Sign
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Oak_Pressure_Plate
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Fence
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Glowstone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_Ke Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Vines
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Fence_Gate
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Brick_Stairs
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Nether_Brick_Fence
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Cauldron
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Oak_Slab
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Sandstone_Stairs
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Cobblestone_Wall
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Flower_Pot
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Heavy_Weighted_Pressure_Plate
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Block_of_Quartz
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Acacia_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Sea_Lantern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_Ke Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Carpet
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Sunflower
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Red_Sandstone_Slab
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl End_Rod
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Grass_Path
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Spruce_Trapdoor
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Acacia_Pressure_Plate
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Smooth_Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Bamboo
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Barrel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Bell
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0

newmtl Lantern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
map_Ka Mineways2Skfb-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd Mineways2Skfb-RGBA.png
map_d Mineways2Skfb-RGBA.png
map_Ke Mineways2Skfb-RGBA.png
illum 2
# d 1
# Tr 0
