integration

bad other team code on another branch
This commit is contained in:
Crizomb 2025-01-28 23:58:50 +01:00
parent 7925fd966a
commit 521a62973a
278 changed files with 11344 additions and 0 deletions

37
Assets/Scripts/PV METER.cs Executable file
View file

@ -0,0 +1,37 @@
using UnityEngine;
using UnityEngine.UI;
public class PVMETER : MonoBehaviour
{
[SerializeField] Image PVMeter;
private float PVm;
private float PVMax;
public Gradient colorGradient;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
Debug.Log("JE SUIS LA");
var gradient = new Gradient();
var colors = new GradientColorKey[2];
colors[0] = new GradientColorKey(Color.red, 0.0f);
colors[1] = new GradientColorKey(Color.green, 1.0f);
var alphas = new GradientAlphaKey[2];
alphas[0] = new GradientAlphaKey(1.0f, 0.0f);
alphas[1] = new GradientAlphaKey(1.0f, 0.0f);
gradient.SetKeys(colors, alphas);
PVm = GetComponent<BaseDuckScript>().getHealth() / GetComponent<BaseDuckScript>().getBaseHealth();
Debug.Log(PVm);
PVMeter.fillAmount = PVm;
PVMeter.color = colorGradient.Evaluate(PVm);
}
}