integration
bad other team code on another branch
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16
Assets/otherTeam/ManagerScipts/GiveCrownManager.cs
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16
Assets/otherTeam/ManagerScipts/GiveCrownManager.cs
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using UnityEngine;
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public class GiveCrownManager : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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