Compare commits

..

14 commits

Author SHA1 Message Date
8ab89daa5f rerun test
All checks were successful
Build Go (Linux + Windows) / build (push) Successful in 1m33s
2025-12-23 17:50:04 +01:00
657e091e7f new runner test. doutd
All checks were successful
Build Go (Linux + Windows) / build (push) Successful in 2m8s
2025-12-23 17:44:12 +01:00
b501847f57 green test
All checks were successful
Build Go (Linux + Windows) / build (push) Successful in 1m52s
2025-12-23 02:07:39 +01:00
83dada40b6 hope
All checks were successful
Build Go (Linux + Windows) / build (push) Successful in 1m47s
2025-12-22 23:02:59 +01:00
5cc9b3280a nah I need an LSP for this broo
Some checks failed
Build Go (Linux + Windows) / build (push) Failing after 1m33s
2025-12-22 22:57:46 +01:00
a8a67685ab it was not good, but maybe now...
Some checks failed
Build Go (Linux + Windows) / build (push) Failing after -1s
2025-12-22 22:52:31 +01:00
552d541ee9 I think it's good this time
Some checks failed
Build Go (Linux + Windows) / build (push) Failing after 1m33s
2025-12-22 22:36:40 +01:00
8369f40ee0 maybe...
All checks were successful
Build Go (Linux + Windows) / build (push) Successful in 1m41s
2025-12-22 22:29:32 +01:00
2b7bf6005e maybe now
Some checks failed
Build Go (Linux + Windows) / build (push) Failing after 47s
2025-12-22 22:10:42 +01:00
91d485e0cc added container field
Some checks failed
Build Go (Linux + Windows) / build (push) Failing after 39s
2025-12-21 22:53:27 +01:00
157c1bd8ba test CI/CD
Some checks are pending
Build Go (Linux + Windows) / build (push) Waiting to run
2025-12-21 22:47:17 +01:00
54082ee1bc Update README.md 2025-10-01 23:01:33 +02:00
62e28624eb Merge branch 'dev' 2025-09-28 18:47:37 +02:00
b3dcda11e6 5x performance, sdf.Distance return only Distance now. Creation of sdf.GetMaterial 2025-09-28 18:44:59 +02:00
9 changed files with 139 additions and 62 deletions

View file

@ -0,0 +1,26 @@
name: Build Go (Linux + Windows)
on:
push:
workflow_dispatch:
jobs:
build:
runs-on: docker
container:
image: git.rufous-trench.ts.net/crizomb/forgejo-action-goraylib:deb13-node20-go1.24
steps:
- uses: actions/checkout@v4
- name: Build binaries
run: |
cd src
mkdir -p builds_artifact
GOOS=linux GOARCH=amd64 go build -o builds_artifact/raymarchgo-linux-amd64
GOOS=windows GOARCH=amd64 go build -o builds_artifact/raymarchgo-windows-amd64.exe
- name: Upload artifacts
uses: actions/upload-artifact@v3
with:
name: DebugBuilds
path: src/builds_artifact

View file

@ -1,2 +1,7 @@
Simple cpu ray-marching in go
Focus on Lisiblity & Features
<video src="https://git.rufous-trench.ts.net/Crizomb/Medias/raw/branch/main/rayMarchingGo.mp4" controls></video>
also used to test CI/CD things currently
inc=2

BIN
src/app-linux-amd64 Executable file

Binary file not shown.

View file

@ -1,4 +1,4 @@
module test_raylib
module raymarching_go
go 1.24.7

View file

@ -15,7 +15,7 @@ import (
const WIDTH = 200
const HEIGHT = 200
const TEXTURE_SCALE = 2
const TEXTURE_SCALE = 4
const MAX_DIST = 500.0
const MAX_STEP = 100
@ -43,9 +43,11 @@ func init() {
func update(t float64) {
sphereMat := RED_MAT
sphereMat2 := GREEN_MAT
sphereMat.specularFac = 0.5
sphereMat2.specularFac = 0.5
sphere := TranslatedSDF{Sphere{10, sphereMat}, Vector3{-15, 100, 10}}
sphere2 := TranslatedSDF{Sphere{10, sphereMat}, Vector3{15, 100, 10}}
sphere2 := TranslatedSDF{Sphere{10, sphereMat2}, Vector3{15, 100, 10}}
// boxMat := BLUE_MAT
// box := TranslatedSDF{Box{Vector3{10, 2, 10}, boxMat}, Vector3{0, 100, 10}}

View file

@ -6,8 +6,12 @@ type Sphere struct {
material Material
}
func (s Sphere) Distance(p Vector3) (float64, Material) {
return p.Length() - s.radius, s.material
func (s Sphere) Distance(p Vector3) float64 {
return p.Length() - s.radius
}
func (s Sphere) GetMaterial(p Vector3) Material {
return s.material
}
// Box
@ -16,9 +20,13 @@ type Box struct {
material Material
}
func (s Box) Distance(p Vector3) (float64, Material) {
func (s Box) Distance(p Vector3) float64 {
q := p.Abs().Sub(s.dimensions)
return q.Max(0.0).Length() + min(max(q.X, max(q.Y, q.Z)), 0.0), s.material
return q.Max(0.0).Length() + min(max(q.X, max(q.Y, q.Z)), 0.0)
}
func (s Box) GetMaterial(p Vector3) Material {
return s.material
}
// Plane
@ -27,6 +35,10 @@ type Plane struct {
material Material
}
func (s Plane) Distance(p Vector3) (float64, Material) {
return p.Dot(s.normal), s.material
func (s Plane) Distance(p Vector3) float64 {
return p.Dot(s.normal)
}
func (s Plane) GetMaterial(p Vector3) Material {
return s.material
}

View file

@ -30,7 +30,7 @@ func shadow(point Vector3) float64 {
res := 1.0
dist_total := 0.0
for range MAX_STEP {
dist, _ := scene.Distance(p)
dist := scene.Distance(p)
if dist < EPS {
return 0
}
@ -62,8 +62,9 @@ func reflect(point Vector3, direction Vector3, normal Vector3, mat Material, ref
func rayMarch(origin Vector3, direction Vector3, reflectNumber int) (bool, Vector3) {
p := origin
for range MAX_STEP {
dist, mat := scene.Distance(p)
dist := scene.Distance(p)
if dist < EPS {
mat := scene.GetMaterial(p)
normal := Gradient(scene, p, EPS).Normalized()
phongShade := phongShading(p, normal, mat)
shadowCoeff := max(shadow(p), 0.3)

BIN
src/raymarching_go Executable file

Binary file not shown.

View file

@ -5,18 +5,14 @@ import (
)
type SDF interface {
Distance(Vector3) (float64, Material)
}
func DistanceOnly(sdf SDF, p Vector3) float64 {
dist, _ := sdf.Distance(p)
return dist
Distance(Vector3) float64
GetMaterial(Vector3) Material
}
func Gradient(sdf SDF, p Vector3, eps float64) Vector3 {
dx := (DistanceOnly(sdf, p.Add(Vector3{X: eps})) - DistanceOnly(sdf, p.Add(Vector3{X: -eps}))) / (2 * eps)
dy := (DistanceOnly(sdf, p.Add(Vector3{Y: eps})) - DistanceOnly(sdf, p.Add(Vector3{Y: -eps}))) / (2 * eps)
dz := (DistanceOnly(sdf, p.Add(Vector3{Z: eps})) - DistanceOnly(sdf, p.Add(Vector3{Z: -eps}))) / (2 * eps)
dx := (sdf.Distance(p.Add(Vector3{X: eps})) - sdf.Distance(p.Add(Vector3{X: -eps}))) / (2 * eps)
dy := (sdf.Distance(p.Add(Vector3{Y: eps})) - sdf.Distance(p.Add(Vector3{Y: -eps}))) / (2 * eps)
dz := (sdf.Distance(p.Add(Vector3{Z: eps})) - sdf.Distance(p.Add(Vector3{Z: -eps}))) / (2 * eps)
return Vector3{X: dx, Y: dy, Z: dz}
}
@ -27,29 +23,40 @@ type TranslatedSDF struct {
translate Vector3
}
func (s TranslatedSDF) Distance(p Vector3) (float64, Material) {
func (s TranslatedSDF) Distance(p Vector3) float64 {
return s.primitive.Distance(p.Sub(s.translate))
}
func (s TranslatedSDF) GetMaterial(p Vector3) Material {
return s.primitive.GetMaterial(p.Sub(s.translate))
}
type RotatedSDF struct {
primitive SDF
rotVector Vector3
angle float64
}
func (s RotatedSDF) Distance(p Vector3) (float64, Material) {
func (s RotatedSDF) Distance(p Vector3) float64 {
rotated_p := Rotate(p, s.rotVector, s.angle)
return s.primitive.Distance(rotated_p)
}
func (s RotatedSDF) GetMaterial(p Vector3) Material {
rotated_p := Rotate(p, s.rotVector, s.angle)
return s.primitive.GetMaterial(rotated_p)
}
type ScaledSDF struct {
primitive SDF
scale float64
}
func (s ScaledSDF) Distance(p Vector3) (float64, Material) {
dist, color := s.primitive.Distance(p.Scale(1 / s.scale))
return dist * s.scale, color
func (s ScaledSDF) Distance(p Vector3) float64 {
return s.primitive.Distance(p.Scale(1 / s.scale))
}
func (s ScaledSDF) GetMaterial(p Vector3) Material {
return s.primitive.GetMaterial(p.Scale(1 / s.scale))
}
type RepeatSDF struct {
@ -57,29 +64,39 @@ type RepeatSDF struct {
cellSize Vector3
}
func (s RepeatSDF) Distance(p Vector3) (float64, Material) {
func (s RepeatSDF) Distance(p Vector3) float64 {
x, y, z := p.Unpack()
sx, sy, sz := s.cellSize.Unpack()
round := math.RoundToEven
nearest_cell := Vector3{sx * round(x/sx), sy * round(y/sy), sz * round(z/sz)}
return s.primitive.Distance(p.Sub(nearest_cell))
}
func (s RepeatSDF) GetMaterial(p Vector3) Material {
x, y, z := p.Unpack()
sx, sy, sz := s.cellSize.Unpack()
round := math.RoundToEven
nearest_cell := Vector3{sx * round(x/sx), sy * round(y/sy), sz * round(z/sz)}
return s.primitive.GetMaterial(p.Sub(nearest_cell))
}
type UnionSDF struct {
primitive1 SDF
primitive2 SDF
}
func (s UnionSDF) Distance(p Vector3) (float64, Material) {
d1, color1 := s.primitive1.Distance(p)
d2, color2 := s.primitive2.Distance(p)
d := min(d1, d2)
func (s UnionSDF) Distance(p Vector3) float64 {
return min(s.primitive1.Distance(p), s.primitive2.Distance(p))
}
func (s UnionSDF) GetMaterial(p Vector3) Material {
d1, color1 := s.primitive1.Distance(p), s.primitive1.GetMaterial(p)
d2, color2 := s.primitive2.Distance(p), s.primitive2.GetMaterial(p)
color := color1
if d2 < d1 {
color = color2
}
return d, color
return color
}
type SubstractionSDF struct {
@ -87,12 +104,12 @@ type SubstractionSDF struct {
primitive2 SDF
}
func (s SubstractionSDF) Distance(p Vector3) (float64, Material) {
d1, color1 := s.primitive1.Distance(p)
d2, _ := s.primitive2.Distance(p)
func (s SubstractionSDF) Distance(p Vector3) float64 {
return max(s.primitive1.Distance(p), -s.primitive2.Distance(p))
}
d := max(d1, -d2)
return d, color1
func (s SubstractionSDF) GetMaterial(p Vector3) Material {
return s.primitive1.GetMaterial(p)
}
type IntersectionSDF struct {
@ -100,14 +117,13 @@ type IntersectionSDF struct {
primitive2 SDF
}
func (s IntersectionSDF) Distance(p Vector3) (float64, Material) {
func (s IntersectionSDF) Distance(p Vector3) float64 {
return max(s.primitive1.Distance(p), s.primitive2.Distance(p))
}
d1, mat1 := s.primitive1.Distance(p)
d2, mat2 := s.primitive2.Distance(p)
d := max(d1, d2)
var mat Material = MixedMaterial{mat1, mat2, 0.5, p}
return d, mat
func (s IntersectionSDF) GetMaterial(p Vector3) Material {
mat1, mat2 := s.primitive1.GetMaterial(p), s.primitive2.GetMaterial(p)
return MixedMaterial{mat1, mat2, 0.5, p}
}
type SmoothUnionSDF struct {
@ -116,15 +132,20 @@ type SmoothUnionSDF struct {
k float64
}
func (s SmoothUnionSDF) Distance(p Vector3) (float64, Material) {
func (s SmoothUnionSDF) Distance(p Vector3) float64 {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p)
d2, mat2 := s.primitive2.Distance(p)
d1 := s.primitive1.Distance(p)
d2 := s.primitive2.Distance(p)
h := max(k-math.Abs(d1-d2), 0.0)
d := min(d1, d2) - h*h*0.25/k
return min(d1, d2) - h*h*0.25/k
}
func (s SmoothUnionSDF) GetMaterial(p Vector3) Material {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p), s.primitive1.GetMaterial(p)
d2, mat2 := s.primitive2.Distance(p), s.primitive2.GetMaterial(p)
t := SmoothStep(d2-d1, -k, k)
var mat Material = MixedMaterial{mat2, mat1, t, p}
return d, mat
return MixedMaterial{mat2, mat1, t, p}
}
type SmoothSubstractionSDF struct {
@ -133,15 +154,20 @@ type SmoothSubstractionSDF struct {
k float64
}
func (s SmoothSubstractionSDF) Distance(p Vector3) (float64, Material) {
func (s SmoothSubstractionSDF) Distance(p Vector3) float64 {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p)
d2, mat2 := s.primitive2.Distance(p)
d1 := s.primitive1.Distance(p)
d2 := s.primitive2.Distance(p)
h := max(k-math.Abs(-d1-d2), 0.0)
d := max(d1, -d2) + h*h*0.25/k
return max(d1, -d2) + h*h*0.25/k
}
func (s SmoothSubstractionSDF) GetMaterial(p Vector3) Material {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p), s.primitive1.GetMaterial(p)
d2, mat2 := s.primitive2.Distance(p), s.primitive2.GetMaterial(p)
t := SmoothStep(d1-d2, -k, k)
var mat Material = MixedMaterial{mat1, mat2, t, p}
return d, mat
return MixedMaterial{mat1, mat2, t, p}
}
type SmoothIntersectionSDF struct {
@ -150,13 +176,18 @@ type SmoothIntersectionSDF struct {
k float64
}
func (s SmoothIntersectionSDF) Distance(p Vector3) (float64, Material) {
func (s SmoothIntersectionSDF) Distance(p Vector3) float64 {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p)
d2, mat2 := s.primitive2.Distance(p)
d1 := s.primitive1.Distance(p)
d2 := s.primitive2.Distance(p)
h := max(k-math.Abs(d1-d2), 0.0)
d := max(d1, d2) + h*h*0.25/k
t := SmoothStep(d2-d1, -k, k)
var mat Material = MixedMaterial{mat1, mat2, t, p}
return d, mat
return max(d1, d2) + h*h*0.25/k
}
func (s SmoothIntersectionSDF) GetMaterial(p Vector3) Material {
k := 4 * s.k
d1, mat1 := s.primitive1.Distance(p), s.primitive1.GetMaterial(p)
d2, mat2 := s.primitive2.Distance(p), s.primitive2.GetMaterial(p)
t := SmoothStep(d2-d1, -k, k)
return MixedMaterial{mat1, mat2, t, p}
}