RayMarchingGo/src/material.go

120 lines
3 KiB
Go

package main
import (
"math"
)
type Color interface {
GetColor(Vector3) Vector3
}
type ScaledColor struct {
color Color
scale float64
}
func (sColor ScaledColor) GetColor(p Vector3) Vector3 {
return sColor.color.GetColor(p).Scale(sColor.scale)
}
type GridColor struct {
color1 Color
color2 Color
size float64
}
func (grid GridColor) GetColor(p Vector3) Vector3 {
ix := int(math.Floor(p.X / grid.size))
iy := int(math.Floor(p.Y / grid.size))
iz := int(math.Floor(p.Z/grid.size)) * 0
if (ix+iy+iz)%2 == 0 {
return grid.color1.GetColor(p)
}
return grid.color2.GetColor(p)
}
type Material interface {
GetMaterialBrut() MaterialBrut
}
type MaterialBrut struct {
ambiantColor Color
diffuseColor Color
diffuseFac float64
specularColor Color
specularFac float64
specularExp float64
reflectanceFac float64
reflectanceTint Color
refractFac float64
refractIndice float64
}
func (mat MaterialBrut) GetMaterialBrut() MaterialBrut {
return mat
}
func MixMat(mat1 MaterialBrut, mat2 MaterialBrut, t float64, p Vector3) MaterialBrut {
return MaterialBrut{
(mat1.ambiantColor.GetColor(p).Scale(1 - t)).Add((mat2.ambiantColor.GetColor(p)).Scale(t)),
(mat1.diffuseColor.GetColor(p).Scale(1 - t)).Add((mat2.diffuseColor.GetColor(p)).Scale(t)),
mat1.diffuseFac*(1-t) + mat2.diffuseFac*t,
mat1.specularColor.GetColor(p).Scale(1 - t).Add((mat2.specularColor.GetColor(p)).Scale(t)),
mat1.specularFac*(1-t) + mat2.specularFac*t,
mat1.specularExp*(1-t) + mat2.specularExp*t,
(mat1.reflectanceFac*(1-t) + mat2.reflectanceFac) * t,
mat1.reflectanceTint.GetColor(p).Scale(1 - t).Add((mat2.reflectanceTint.GetColor(p)).Scale(t)),
mat1.refractFac*(1-t) + mat2.refractFac*t,
mat1.refractIndice*(1-t) + mat2.refractIndice*t,
}
}
type MixedMaterial struct {
mat1 Material
mat2 Material
t float64
p Vector3
}
func (mixedMat MixedMaterial) GetMaterialBrut() MaterialBrut {
return MixMat((mixedMat.mat1).GetMaterialBrut(), (mixedMat.mat2).GetMaterialBrut(), mixedMat.t, mixedMat.p)
}
func DefaultMaterial(diffuseColor Color) MaterialBrut {
return MaterialBrut{
ambiantColor: ScaledColor{diffuseColor, 0.2},
diffuseColor: diffuseColor,
diffuseFac: 1,
specularColor: Vector3{255, 255, 255},
specularFac: 1,
specularExp: 35.0,
reflectanceFac: 0.0,
reflectanceTint: Vector3{255, 255, 255},
refractFac: 0.0,
refractIndice: 1.0,
}
}
// Colors
var RED = Vector3{255, 0, 0}
var GREEN = Vector3{0, 255, 0}
var BLUE = Vector3{0, 0, 255}
var WHITE = Vector3{255, 255, 255}
var GREY = Vector3{127, 127, 127}
var WHITE_GREY_GRID = GridColor{WHITE, GREY, 5}
var RED_BLUE_GRID = GridColor{RED, BLUE, 5}
var GRID_OF_GRID = GridColor{WHITE_GREY_GRID, RED_BLUE_GRID, 10}
// Materials
var RED_MAT = DefaultMaterial(RED)
var GREEN_MAT = DefaultMaterial(GREEN)
var BLUE_MAT = DefaultMaterial(BLUE)
var WHITE_MAT = DefaultMaterial(WHITE)
var GREY_MAT = DefaultMaterial(GREY)
var WHITE_GREY_GRID_MAT = DefaultMaterial(WHITE_GREY_GRID)
var GRID_OF_GRID_MAT = DefaultMaterial(GRID_OF_GRID)