extends Control func _on_button_1_pressed() -> void: get_tree().change_scene_to_packed(CheckPointManager.LEVELS[0]) func _on_button_2_pressed() -> void: get_tree().change_scene_to_packed(CheckPointManager.LEVELS[0]) func _on_button_3_pressed() -> void: get_tree().change_scene_to_packed(CheckPointManager.LEVELS[0])