warning signs, timer
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This commit is contained in:
Crizomb 2026-01-04 17:54:46 +01:00
parent 69fe717b22
commit dece3a352f
5 changed files with 105 additions and 16 deletions

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@ -9,6 +9,7 @@ use bevy::prelude::*;
const ASSETS_NAME: [&str; 3] = ["speed_item.png", "shield_item.png", "kirby_item.png"];
const COLLECTABLE_COLLIDER_RADIUS: f32 = 50.0;
const KIRBY_SPAWN_TIMER_DURATION: Duration = Duration::from_secs(2);
pub const COLLECTABLE_SCALE: f32 = 2.5;
#[derive(Clone, Copy)]
pub enum CollectableType {
@ -33,7 +34,7 @@ pub fn collectable_spawn(
commands.spawn((
Collectable(collectable_type),
SphereCollider::new(COLLECTABLE_COLLIDER_RADIUS),
Transform::from_translation(pos.extend(0.0)).with_scale(Vec3::splat(2.5)),
Transform::from_translation(pos.extend(0.0)).with_scale(Vec3::splat(COLLECTABLE_SCALE)),
sprite,
));
}
@ -42,6 +43,7 @@ pub fn collectable_actions_system(
mut commands: Commands,
mut kirby_query: Query<(&mut Kirby, &SphereCollider, &Transform)>,
collectable_query: Query<(Entity, &Collectable, &SphereCollider, &Transform)>,
asset_server: Res<AssetServer>,
) {
for (mut kirby, kirby_collider, kirby_tf) in &mut kirby_query {
for (collectible_entity, collectible, c_collider, collectable_tf) in collectable_query {
@ -54,7 +56,7 @@ pub fn collectable_actions_system(
match &collectible.0 {
CollectableType::SpeedBoost => speed_boost(&mut kirby),
CollectableType::ShieldBoost => shield_boost(&mut kirby),
CollectableType::NewKirby => new_kirby(kirby_pos, &mut commands),
CollectableType::NewKirby => new_kirby(kirby_pos, &mut commands, &asset_server),
}
commands.entity(collectible_entity).despawn();
@ -70,15 +72,16 @@ fn shield_boost(kirby: &mut Kirby) {
kirby.shield_factor *= 0.8;
}
fn new_kirby(kirby_pos: Vec3, commands: &mut Commands) {
commands.spawn(KirbySpawnHandler {
timer: Timer::new(KIRBY_SPAWN_TIMER_DURATION, TimerMode::Once),
position: kirby_pos,
});
fn new_kirby(kirby_pos: Vec3, commands: &mut Commands, asset_server: &Res<AssetServer>) {
commands.spawn((
KirbySpawnHandler { timer: Timer::new(KIRBY_SPAWN_TIMER_DURATION, TimerMode::Once), position: kirby_pos },
Sprite::from_image(asset_server.load("sprites/timer.png")),
Transform::from_translation(kirby_pos).with_scale(Vec3::splat(COLLECTABLE_SCALE)),
));
}
#[derive(Component)]
#[require(DispawnOnGameOver)]
#[require(DispawnOnGameOver, Sprite, Transform)]
struct KirbySpawnHandler {
timer: Timer,
position: Vec3,

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@ -1,6 +1,9 @@
use bevy::{ecs::system::SystemParam, prelude::*};
use crate::core::{kirby::Kirby, wave::BubbleWaves};
use crate::core::{
kirby::Kirby,
wave::{BubbleWaves, EnnemyWaveLock},
};
#[derive(Event)]
pub struct EndGameEvent {
@ -44,6 +47,7 @@ fn reset_resource<T: Resource + Resetable>(mut res: ResMut<T>) {
#[derive(SystemParam)]
struct GameRes<'w> {
bubble_waves: ResMut<'w, BubbleWaves>,
ennemy_wave_lock: ResMut<'w, EnnemyWaveLock>,
}
fn on_reset_world(
@ -56,6 +60,7 @@ fn on_reset_world(
commands.entity(e).despawn();
}
reset_resource(game_res.bubble_waves);
reset_resource(game_res.ennemy_wave_lock);
println!("Set state");
commands.set_state(GameState::Starting);
}

View file

@ -1,19 +1,31 @@
use std::thread::panicking;
use std::{thread::panicking, time::Duration};
use bevy::prelude::*;
use bevy::{ecs::system::lifetimeless::SCommands, prelude::*};
use rand::distr::slice::Empty;
use crate::{
core::{
bubble::{Bubble, bubble_spawn_wave},
collectible::{CollectableType, collectable_spawn},
game_state::{EndGameEvent, EndGameReason, Resetable},
collectible::{COLLECTABLE_SCALE, CollectableType, collectable_spawn},
game_state::{DispawnOnGameOver, EndGameEvent, EndGameReason, Resetable},
kirby::Kirby,
life::Life,
},
map::map::{BOTTOM, LEFT, RIGHT, TOP},
};
#[derive(Event)]
pub struct NextWaveEvent;
#[derive(Component)]
#[require(DispawnOnGameOver)]
pub struct NextWaveTimer {
timer: Timer,
}
#[derive(Event)]
struct NextWaveTimerTimeout;
pub struct BubbleType {
pub color: Color,
pub move_force: f32,
@ -97,17 +109,81 @@ impl Resetable for BubbleWaves {
}
}
#[derive(Resource, Default)] // Default is false
pub struct EnnemyWaveLock(bool);
impl Resetable for EnnemyWaveLock {
fn reset(&mut self) {
*self = EnnemyWaveLock::default()
}
}
fn no_ennemy_left(bubble_query: Query<(), With<Bubble>>) -> bool {
bubble_query.is_empty()
}
fn change_wave(mut bubble_wave: ResMut<BubbleWaves>, mut commands: Commands, asset_server: Res<AssetServer>) {
#[derive(Component)]
#[require(Sprite, Transform, DispawnOnGameOver)]
struct WarningSign;
fn change_wave(
mut lock: ResMut<EnnemyWaveLock>,
bubble_wave: Res<BubbleWaves>,
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
// Beetwen moment where all ennemies are killed and NextWaveTimer trigger the spawn of the new ennemy
// there is some time, and change_wave will be called every frame during this instance
// that's why there is an ugly-ass lock
if lock.0 {
return;
}
lock.0 = true;
let max_bubble_wave = bubble_wave.waves.len();
if bubble_wave.current_wave >= max_bubble_wave {
commands.trigger(EndGameEvent { reason: EndGameReason::Victory });
return;
}
let current_bubble_wave = &bubble_wave.waves[bubble_wave.current_wave];
for bubble_splash in current_bubble_wave {
commands.spawn((
WarningSign,
Sprite::from_image(asset_server.load("sprites/warning.png")),
Transform::from_translation(bubble_splash.center.extend(0.0)).with_scale(Vec3::splat(COLLECTABLE_SCALE)),
));
}
println!("change wave");
commands.trigger(NextWaveEvent);
commands.spawn((NextWaveTimer { timer: Timer::new(Duration::from_secs(1), TimerMode::Once) },));
}
fn next_wave_timer_system(
next_wave_timer_query: Single<(&mut NextWaveTimer, Entity)>,
time: Res<Time>,
mut commands: Commands,
) {
let (mut next_wave_timer, timer_id) = next_wave_timer_query.into_inner();
next_wave_timer.timer.tick(time.delta());
if next_wave_timer.timer.is_finished() {
commands.trigger(NextWaveTimerTimeout);
commands.entity(timer_id).despawn();
}
}
fn delete_warning_sign(_: On<NextWaveTimerTimeout>, mut commands: Commands, query: Query<Entity, With<WarningSign>>) {
for entity in query {
commands.entity(entity).despawn();
}
}
fn spawn_wave_ennemy(
_: On<NextWaveTimerTimeout>,
mut commands: Commands,
asset_server: Res<AssetServer>,
mut bubble_wave: ResMut<BubbleWaves>,
mut lock: ResMut<EnnemyWaveLock>,
) {
let wave = &bubble_wave.waves[bubble_wave.current_wave];
let collectables = &bubble_wave.collectables[bubble_wave.current_wave];
@ -115,8 +191,8 @@ fn change_wave(mut bubble_wave: ResMut<BubbleWaves>, mut commands: Commands, ass
for (collectable_type, collectable_pos) in collectables {
collectable_spawn(&mut commands, &asset_server, *collectable_type, *collectable_pos);
}
bubble_wave.current_wave += 1;
lock.0 = false; // Release lock, ennemy wave is spawnned
}
fn heal_kirby(query: Query<&mut Life, With<Kirby>>) {
@ -129,6 +205,11 @@ pub struct WavePlugin;
impl Plugin for WavePlugin {
fn build(&self, app: &mut App) {
app.insert_resource(get_bubble_waves()).add_systems(Update, (change_wave, heal_kirby).run_if(no_ennemy_left));
app.insert_resource(get_bubble_waves())
.insert_resource(EnnemyWaveLock::default())
.add_systems(Update, (change_wave, heal_kirby).run_if(no_ennemy_left))
.add_systems(Update, next_wave_timer_system)
.add_observer(spawn_wave_ennemy)
.add_observer(delete_warning_sign);
}
}