[folding]

node_unfolds=[NodePath("TileMapLayer"), PackedStringArray("Rendering", "Material", "Texture", "Physics", "Transform", "tile_set"), NodePath("s"), PackedStringArray("Limit", "Position Smoothing", "Rotation Smoothing")]
resource_unfolds=["res://scenes/level_0.tscn::TileSet_vqdy4", PackedStringArray("physics_layer__array")]
nodes_folded=[]
