dotefiles/ghostty/ghostty-shaders/negative.glsl
2026-01-16 03:12:03 +01:00

8 lines
219 B
GLSL

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord/iResolution.xy;
vec4 color = texture(iChannel0, uv);
fragColor = vec4(1.0 - color.x, 1.0 - color.y, 1.0 - color.z, color.w);
}