using UnityEngine; public class Rocket : MonoBehaviour { // Start is called once before the first execution of Update after the MonoBehaviour is created [SerializeField] Vector3 initVelocitity; Rigidbody rb; void Start() { rb = GetComponent(); rb.linearVelocity += transform.rotation * initVelocitity; } // Update is called once per frame void Update() { } private void OnCollisionEnter(Collision collision) { Destroy(gameObject); } }