using UnityEngine; public class CarMove : MonoBehaviour { public float speedModifier = 1.0f; [SerializeField] float forwardMoveForce; [SerializeField] float backwardMoveForce; Rigidbody rb; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { rb = GetComponent(); } // Update is called once per frame void FixedUpdate() { if (Input.GetMouseButton(0)) { rb.AddForce(transform.forward * forwardMoveForce * speedModifier); } if (Input.GetMouseButton(1)) { rb.AddForce(-transform.forward * backwardMoveForce * speedModifier); } } }