using TMPro; using UnityEngine; public class UIManager : MonoBehaviour { [SerializeField] TextMeshProUGUI timeText; [SerializeField] TextMeshProUGUI velocityText; [SerializeField] Rigidbody car; // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { } // Update is called once per frame void Update() { int minute = (int) Time.time / 60; int secondes = (int) Time.time % 60; timeText.text = $"Time : {minute} min {secondes}s"; int velocity = (int) car.linearVelocity.magnitude; velocityText.text = $"{velocity} m/s"; } }