35 lines
762 B
C#
35 lines
762 B
C#
using UnityEngine;
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public class speedZone : MonoBehaviour
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{
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[SerializeField] float speedBoost = 2.0f;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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// Can e be optimized with layers
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private void OnTriggerEnter(Collider other)
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{
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CarMove car = other.GetComponent<CarMove>();
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if (car != null)
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{
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car.speedModifier = speedBoost;
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}
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}
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private void OnTriggerExit(Collider other)
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{
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CarMove car = other.GetComponent<CarMove>();
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if (car != null)
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{
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car.speedModifier = 1.0f;
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}
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}
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}
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