AMJV_UNITY/TP3/Assets/Scripts/RocketLauncher.cs
2024-12-10 13:14:30 +01:00

26 lines
772 B
C#

using UnityEngine;
public class RocketLauncher : MonoBehaviour
{
[SerializeField] GameObject rocketPrefab;
[SerializeField] Transform spawnTransform;
[SerializeField] Rigidbody car;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.E))
{
GameObject rocket = GameObject.Instantiate(rocketPrefab);
rocket.transform.position = spawnTransform.position;
rocket.transform.forward = transform.forward;
Rigidbody rb = rocket.GetComponent<Rigidbody>();
rb.linearVelocity = car.linearVelocity;
}
}
}