AMJV_UNITY/TP3/Assets/Scripts/PlatformMove.cs
2024-12-10 13:14:30 +01:00

34 lines
730 B
C#

using UnityEngine;
public class PlatformMove : MonoBehaviour
{
[SerializeField] Transform start;
[SerializeField] Transform end;
[SerializeField]
[Range(0.5f, 10f)]
float loop_time;
float t;
float direction = 1.0f;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void FixedUpdate()
{
t += Time.fixedDeltaTime * direction;
transform.position = Vector3.Lerp(start.position, end.position, t / loop_time);
if (t > loop_time)
{
direction *= -1;
}
if (t < 0)
{
direction = 1;
}
}
}