Galaxy-sim/vec3.py
Crizomb e93cae162b
better performances
changed 
self.x = x
self.y = y
self.z = z
to
self.x, self.y, self.z = x, y, z
2023-02-15 13:36:58 +01:00

92 lines
2.5 KiB
Python

import numpy as np
Num = Union[int, float]
class Vec3:
__slots__ = ("x", "y", "z")
def __init__(self, x: float, y: float, z: float):
self.x, self.y, self.z = x, y, z
def __add__(self, other :"Vec3"):
return Vec3(self.x + other.x, self.y + other.y, self.z + other.z)
def __iadd__(self, other : "Vec3"):
self.x, self.y, self.z = self.x + other.x, self.y + other.y, self.z + other.z
return self
def __neg__(self):
return Vec3(-self.x, -self.y, -self.z)
def __sub__(self, other : "Vec3"):
return Vec3(self.x - other.x, self.y - other.y, self.z - other.z)
def __isub__(self, other : "Vec3"):
self.x, self.y, self.z = self.x - other.x, self.y - other.y, self.z - other.z
return self
def __mul__(self, other : Num):
return Vec3(self.x * other, self.y * other, self.z * other)
def __rmul__(self, other : Num):
return Vec3(self.x * other, self.y * other, self.z * other)
def __truediv__(self, other : Num):
return Vec3(self.x / other, self.y / other, self.z / other)
def __eq__(self, other : "Vec3"):
return self.x == other.x and self.y == other.y and self.z == other.z
def __ne__(self, other : "Vec3"):
return not self == other
def __iter__(self):
return iter((self.x, self.y, self.z))
def __copy__(self):
return Vec3(self.x, self.y, self.z)
def __repr__(self):
return f"Vec3({self.x}, {self.y}, {self.z})"
@property
def np(self):
return np.array((self.x, self.y, self.z))
@property
def norm_squared(self) -> float:
return self.x**2 + self.y**2 + self.z**2
@property
def norm(self) -> float:
return (self.x**2 + self.y**2 + self.z**2)**0.5
def cross(self, other : "Vec3"):
return Vec3(self.y * other.z - self.z * other.y, self.z * other.x - self.x * other.z, self.x * other.y - self.y * other.x)
def dot(self, other : "Vec3"):
return self.x * other.x + self.y * other.y + self.z * other.z
def normalize(self):
return self / self.norm
def rotate(self, axis : "Vec3", angle : float):
axis = axis.normalize()
a = axis * self.dot(axis)
b = self - a
c = axis.cross(b)
return a + b * math.cos(angle) + c * math.sin(angle)
@staticmethod
def random():
"""Return a random vector. x, y and z are between 0 and 1."""
return Vec3(random.random(), random.random(), random.random())
@staticmethod
def zero():
return Vec3(0, 0, 0)