wave function collapse give some results

but still very buggy
This commit is contained in:
Crizomb 2025-04-03 00:35:39 +02:00
parent 7bb7ea54af
commit 018ab6e087
228 changed files with 13252 additions and 3 deletions

View file

@ -0,0 +1,25 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://djqjnjjkvu3vd"
path="res://.godot/imported/wall-opening.obj-ab1bc2980d97620cf22dedbd2dbc914d.mesh"
[deps]
files=["res://.godot/imported/wall-opening.obj-ab1bc2980d97620cf22dedbd2dbc914d.mesh"]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/wall-opening.obj"
dest_files=["res://.godot/imported/wall-opening.obj-ab1bc2980d97620cf22dedbd2dbc914d.mesh", "res://.godot/imported/wall-opening.obj-ab1bc2980d97620cf22dedbd2dbc914d.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false