wave function collapse give some results
but still very buggy
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7bb7ea54af
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228 changed files with 13252 additions and 3 deletions
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[remap]
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importer="wavefront_obj"
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importer_version=1
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type="Mesh"
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uid="uid://c7qc3qgsghmdy"
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path="res://.godot/imported/wood-support.obj-eeb54167fd325e451b078b1e24b1ddf1.mesh"
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[deps]
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files=["res://.godot/imported/wood-support.obj-eeb54167fd325e451b078b1e24b1ddf1.mesh"]
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source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/wood-support.obj"
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dest_files=["res://.godot/imported/wood-support.obj-eeb54167fd325e451b078b1e24b1ddf1.mesh", "res://.godot/imported/wood-support.obj-eeb54167fd325e451b078b1e24b1ddf1.mesh"]
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[params]
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generate_tangents=true
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generate_lods=true
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generate_shadow_mesh=true
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generate_lightmap_uv2=false
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generate_lightmap_uv2_texel_size=0.2
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scale_mesh=Vector3(1, 1, 1)
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offset_mesh=Vector3(0, 0, 0)
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force_disable_mesh_compression=false
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