[gd_resource type="Resource" script_class="MapRessource" load_steps=4 format=3 uid="uid://cfsgo1yb4mwis"] [ext_resource type="Script" uid="uid://h0kr2evnkuj6" path="res://noisebased/2D/map_ressource.gd" id="1_2yrfc"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_2yrfc"] seed = 57 frequency = 0.0021 offset = Vector3(-190, 520.45, 0) fractal_lacunarity = 2.05 [sub_resource type="NoiseTexture2D" id="NoiseTexture2D_2yrfc"] width = 2048 height = 1024 noise = SubResource("FastNoiseLite_2yrfc") [resource] script = ExtResource("1_2yrfc") DeepWater = 0.4 Water = 0.5 Sand = 0.55 Grass = 0.65 Soil = 0.7 Mountain = 0.75 HighMountain = 0.8 NoiseTexture = SubResource("NoiseTexture2D_2yrfc")