[remap] importer="wavefront_obj" importer_version=1 type="Mesh" uid="uid://dbwq5t4adslqc" valid=false [deps] source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/character-human.obj" [params] generate_tangents=true generate_lods=true generate_shadow_mesh=true generate_lightmap_uv2=false generate_lightmap_uv2_texel_size=0.2 scale_mesh=Vector3(1, 1, 1) offset_mesh=Vector3(0, 0, 0) force_disable_mesh_compression=false