ProceduralGenerationGodot/wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/chest.obj.import
2025-04-03 00:35:39 +02:00

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Text

[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://c6olnart5rfgs"
path="res://.godot/imported/chest.obj-a535854703a49d5c36aa4fdfa9fea040.mesh"
[deps]
files=["res://.godot/imported/chest.obj-a535854703a49d5c36aa4fdfa9fea040.mesh"]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/chest.obj"
dest_files=["res://.godot/imported/chest.obj-a535854703a49d5c36aa4fdfa9fea040.mesh", "res://.godot/imported/chest.obj-a535854703a49d5c36aa4fdfa9fea040.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false