ProceduralGenerationGodot/wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/wall.obj.import
2025-04-03 00:35:39 +02:00

25 lines
738 B
Text

[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://ctg00ittwiq2y"
path="res://.godot/imported/wall.obj-e8b0a319c2ff9ef2634fee0d099fde52.mesh"
[deps]
files=["res://.godot/imported/wall.obj-e8b0a319c2ff9ef2634fee0d099fde52.mesh"]
source_file="res://wavefunctioncollapse/kenney_mini-dungeon/Models/OBJ format/wall.obj"
dest_files=["res://.godot/imported/wall.obj-e8b0a319c2ff9ef2634fee0d099fde52.mesh", "res://.godot/imported/wall.obj-e8b0a319c2ff9ef2634fee0d099fde52.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false