ProceduralGenerationGodot/noisebased/2D/noise_gen_tile_map_layer.gd
2025-04-01 03:38:03 +02:00

16 lines
281 B
GDScript

@tool
extends TileMapLayer
# ---------------------
# Definir les variables
# ---------------------
# largeur, longeur de la map
@export var WIDTH : int
@export var HEIGHT : int
# Les boutons
@export_tool_button("All") var all_action = generate_map
func generate_map():
return