This commit is contained in:
Crizomb 2025-01-29 06:34:44 +01:00
parent 4e91f448c9
commit 1b2611e5a9
90 changed files with 7029 additions and 2762 deletions

View file

@ -4,33 +4,29 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class BasedGameManager : MonoBehaviourSingletonPersistent<BasedGameManager>
public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
{
[SerializeField] private List<string> levelNames;
[SerializeField] private List<string> levelMusics;
[SerializeField] private List<int> levelsMoney;
int current_level = -1;
int current_level = 0;
[SerializeField] GameObject GameUI;
[SerializeField] GameObject LoseUI;
[SerializeField] GameObject WinUI;
GameObject _gameUI;
GameObject _loseUI;
GameObject _winUI;
// for compativility with other team
public bool fightStarted = false;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
private void Update()
{
}
// Update is called once per frame
void Update()
{
// Delete, use only for Debug
if (Input.GetKeyDown(KeyCode.Space))
{
StartFightForAll();
GoNextLevel();
}
}
public void StartFightForAll()
{
AbstractUnit[] units = FindObjectsByType<AbstractUnit>(FindObjectsSortMode.None);
@ -38,6 +34,7 @@ public class BasedGameManager : MonoBehaviourSingletonPersistent<BasedGameManage
{
unit.StartFight();
}
fightStarted = true;
}
private void SetGlobals(int current_level)
@ -47,6 +44,8 @@ public class BasedGameManager : MonoBehaviourSingletonPersistent<BasedGameManage
GlobalsVariable.QueenA = null;
GlobalsVariable.QueenB = null;
GlobalsVariable.money = levelsMoney[current_level];
fightStarted = false;
}
public void ReloadLevel()
@ -58,23 +57,19 @@ public class BasedGameManager : MonoBehaviourSingletonPersistent<BasedGameManage
public void GoNextLevel()
{
if (current_level < levelNames.Count)
if (current_level <= levelNames.Count)
{
current_level++;
SetGlobals(current_level);
SceneManager.LoadScene(levelNames[current_level]);
SoundManager.Instance.PlayMusic(levelMusics[current_level]);
}
else
{
current_level = 0;
}
throw new Exception("Bro there is no next level like stop pls");
SetGlobals(current_level);
SceneManager.LoadScene(levelNames[current_level]);
SoundManager.Instance.PlayMusic(levelMusics[current_level]);
}
public void Losing()
{
LoseUI.SetActive(true);
this.enabled = false;
}
}