Sound + somewhat game loop

This commit is contained in:
Crizomb 2025-01-28 23:00:52 +01:00
parent 29e5e48aee
commit 1d6a879755
33 changed files with 1572 additions and 595 deletions

View file

@ -7,12 +7,12 @@ using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
{
[SerializeField] private List<string> levelNames;
[SerializeField] private List<string> levelMusics;
[SerializeField] private List<int> levelsMoney;
int current_level = -1;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
GoNextLevel();
}
// Update is called once per frame
@ -57,6 +57,7 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
current_level++;
SetGlobals(current_level);
SceneManager.LoadScene(levelNames[current_level]);
SoundManager.Instance.PlayMusic(levelMusics[current_level]);
}
throw new Exception("Bro there is no next level like stop pls");