Sound + somewhat game loop
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33 changed files with 1572 additions and 595 deletions
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@ -13,7 +13,7 @@ public class MovementHandler : MonoBehaviour
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[SerializeField] private NavMeshAgent agent;
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[SerializeField] private bool followEnemy = true;
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[SerializeField] private float knockbackTime = 1.2f;
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private float _noNavMeshDeadTime = 6.0f;
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[SerializeField] private float _noNavMeshDeadTime = 3.0f;
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[HideInInspector] public AbstractUnit TargetUnit {get; set; }
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