Je veux faire du bevy

C'est mieux, honêtement
This commit is contained in:
Crizomb 2025-01-28 13:20:13 +01:00
parent 2ad6cc9bdb
commit 29e5e48aee
18 changed files with 32090 additions and 26395 deletions

View file

@ -7,12 +7,12 @@ using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
{
[SerializeField] private List<string> levelNames;
int current_level = 0;
[SerializeField] private List<int> levelsMoney;
int current_level = -1;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
GoNextLevel();
}
// Update is called once per frame
@ -33,15 +33,30 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
unit.StartFight();
}
}
private void SetGlobals(int current_level)
{
GlobalsVariable.AliveUnitsTeamB = new List<AbstractUnit>();
GlobalsVariable.AliveUnitsTeamA = new List<AbstractUnit>();
GlobalsVariable.QueenA = null;
GlobalsVariable.QueenB = null;
GlobalsVariable.money = levelsMoney[current_level];
}
public void ReloadLevel()
{
print("get good, reload current scene");
SetGlobals(current_level);
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
}
public void GoNextLevel()
{
if (current_level < levelNames.Count)
{
current_level++;
SetGlobals(current_level);
SceneManager.LoadScene(levelNames[current_level]);
return;
}
throw new Exception("Bro there is no next level like stop pls");