This commit is contained in:
Crizomb 2025-01-28 13:21:38 +01:00
commit 2d9e991c6f
8 changed files with 221 additions and 111 deletions

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@ -5,12 +5,14 @@ using UnityEngine;
public class GameUI : MonoBehaviour
{
[SerializeField] TextMeshProUGUI timer;
private float time;
public float time;
public bool timerActive;
[SerializeField] TextMeshProUGUI units;
private int enemiesLeft;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
@ -33,4 +35,6 @@ public class GameUI : MonoBehaviour
enemiesLeft = GlobalsVariable.AliveUnitsTeamA.Count;
units.text = "Units Left: " + enemiesLeft.ToString();
}
}

21
Assets/Scripts/LoseUI.cs Normal file
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using TMPro;
using UnityEngine;
public class LoseUI : MonoBehaviour
{
[SerializeField] GameUI gameUI;
[SerializeField] TextMeshProUGUI time;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
time.text = gameUI.GetComponent<GameUI>().time.ToString();
}
// Update is called once per frame
void Update()
{
}
}

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@ -9,6 +9,12 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
[SerializeField] private List<string> levelNames;
[SerializeField] private List<int> levelsMoney;
int current_level = -1;
[SerializeField] GameObject GameUI;
[SerializeField] GameObject LoseUI;
[SerializeField] GameObject WinUI;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
@ -63,4 +69,11 @@ public class GameManager : MonoBehaviourSingletonPersistent<GameManager>
}
public void Losing()
{
LoseUI.SetActive(true);
this.enabled = false;
}
}