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+guid: 5e3a1e10e8e69f53aa9561702b0b9803
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 23800000
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/AttackHandler.cs b/Assets/Scripts/AttackHandler.cs
index 9a8160d..e4e1d8a 100644
--- a/Assets/Scripts/AttackHandler.cs
+++ b/Assets/Scripts/AttackHandler.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using UnityEngine;
+[RequireComponent(typeof(Unit))]
public class AttackHandler : MonoBehaviour
{
[SerializeField] private float damage;
@@ -10,6 +11,12 @@ public class AttackHandler : MonoBehaviour
[SerializeField] private float knockback;
private float _timer;
+ private Unit _unit;
+
+ void Awake()
+ {
+ _unit = GetComponent();
+ }
void Start()
{
@@ -23,7 +30,7 @@ public class AttackHandler : MonoBehaviour
///
/// Launch an Attack, and return true if it's possible to attack
- /// see what Units are in the attackShape, apply damage and knockback to those unit
+ /// see what Units are in the attackShape, apply damage and knockback to those unit if they're ennemies
///
public bool Attack()
{
@@ -35,6 +42,8 @@ public class AttackHandler : MonoBehaviour
if (!target.CompareTag("Unit")) continue;
// GetComponent is expensive in performance, optimize here if it's slow
Unit unit = target.GetComponent();
+ // No friendly fire
+ if (unit.IsTeamA == _unit.IsTeamA) continue;
unit.Health.TakeDamage(damage);
Vector3 knockbackVector = knockback * (target.transform.position - transform.position).normalized;
unit.Body.AddForce(knockbackVector, ForceMode.Impulse);
diff --git a/Assets/Scripts/GlobalsVariable.cs b/Assets/Scripts/GlobalsVariable.cs
new file mode 100644
index 0000000..7535645
--- /dev/null
+++ b/Assets/Scripts/GlobalsVariable.cs
@@ -0,0 +1,10 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+public static class GlobalsVariable
+{
+ public static List AliveUnitsTeamA = new List();
+ public static List AliveUnitsTeamB = new List();
+
+}
diff --git a/Assets/Scripts/GlobalsVariable.cs.meta b/Assets/Scripts/GlobalsVariable.cs.meta
new file mode 100644
index 0000000..b300221
--- /dev/null
+++ b/Assets/Scripts/GlobalsVariable.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: aff398f48f2c36187b8027e20ad9dc16
\ No newline at end of file
diff --git a/Assets/Scripts/HealthHandler.cs b/Assets/Scripts/HealthHandler.cs
index 0efb0ff..dc016d0 100644
--- a/Assets/Scripts/HealthHandler.cs
+++ b/Assets/Scripts/HealthHandler.cs
@@ -1,10 +1,18 @@
using UnityEngine;
+[RequireComponent(typeof(Unit))]
public class HealthHandler : MonoBehaviour
{
[SerializeField] private float maxHealth;
[SerializeField] private float currentHealth;
[SerializeField] private float armor;
+
+ private Unit _unit;
+
+ public void Awake()
+ {
+ _unit = GetComponent();
+ }
public void TakeDamage(float damage)
{
@@ -39,6 +47,14 @@ public class HealthHandler : MonoBehaviour
public void Death()
{
print("you dead");
+ if (_unit.IsTeamA)
+ {
+ GlobalsVariable.AliveUnitsTeamA.Remove(_unit);
+ }
+ else
+ {
+ GlobalsVariable.AliveUnitsTeamB.Remove(_unit);
+ }
}
}
diff --git a/Assets/Scripts/MovementHandler.cs b/Assets/Scripts/MovementHandler.cs
new file mode 100644
index 0000000..733c058
--- /dev/null
+++ b/Assets/Scripts/MovementHandler.cs
@@ -0,0 +1,65 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
+using UnityEngine.AI;
+
+[RequireComponent(typeof(Unit))]
+public class MovementHandler : MonoBehaviour
+{
+ [SerializeField] private float speed;
+ [SerializeField] private NavMeshAgent agent;
+
+ [SerializeField] private Transform defaultMoveTarget;
+
+ private Unit _unit;
+
+ void Awake()
+ {
+ _unit = GetComponent();
+ }
+
+ public void ChangeSpeed(float newSpeed)
+ {
+ speed = newSpeed;
+ }
+
+ public void StopMoving()
+ {
+ agent.speed = 0;
+ }
+
+ public void ResumeMoving()
+ {
+ agent.speed = speed;
+ }
+
+ public void MoveTowards(Vector3 destination)
+ {
+ agent.SetDestination(destination);
+ }
+
+ public void MoveTowardsNearest()
+ {
+ MoveTowards(FindNearestEnemy().transform.position);
+ }
+
+ Unit FindNearestEnemy()
+ {
+ List enemies = _unit.IsTeamA ? GlobalsVariable.AliveUnitsTeamB : GlobalsVariable.AliveUnitsTeamA;
+ return enemies
+ .Aggregate((nearest, current) =>
+ (current.transform.position - transform.position).sqrMagnitude <
+ (nearest.transform.position - transform.position).sqrMagnitude
+ ? current
+ : nearest);
+ }
+
+ void Update()
+ {
+ if (Input.GetKeyDown(KeyCode.Space))
+ {
+ //MoveTowards(defaultMoveTarget.position);
+ MoveTowardsNearest();
+ }
+ }
+}
diff --git a/Assets/Scripts/MovementHandler.cs.meta b/Assets/Scripts/MovementHandler.cs.meta
new file mode 100644
index 0000000..2d5b33c
--- /dev/null
+++ b/Assets/Scripts/MovementHandler.cs.meta
@@ -0,0 +1,2 @@
+fileFormatVersion: 2
+guid: aa245c9f3dff7f6b9888b009a1023628
\ No newline at end of file
diff --git a/Assets/Scripts/Unit.cs b/Assets/Scripts/Unit.cs
index a18f62a..0faeb2c 100644
--- a/Assets/Scripts/Unit.cs
+++ b/Assets/Scripts/Unit.cs
@@ -1,19 +1,41 @@
using Unity.VisualScripting;
using UnityEngine;
+using UnityEngine.AI;
-
+[DisallowMultipleComponent]
+[RequireComponent(typeof(Rigidbody))]
public class Unit : MonoBehaviour
{
[field: SerializeField] public Rigidbody Body { get; private set; }
[field: SerializeField] public HealthHandler Health { get; private set; }
[field: SerializeField] public AttackHandler Attack { get; private set; }
+ [field: SerializeField] public MovementHandler Move { get; private set; }
+
+ [field: SerializeField] public bool IsTeamA { get; private set; }
+
+ [SerializeField] private int price;
+
- void Start()
+ void OnValidate()
{
Debug.Assert(Body != null);
Debug.Assert(Health != null);
Debug.Assert(Attack != null);
+ Debug.Assert(Move != null);
+ }
+
+ void Awake()
+ {
+
+ if (IsTeamA)
+ {
+ GlobalsVariable.AliveUnitsTeamA.Add(this);
+ }
+ else
+ {
+ GlobalsVariable.AliveUnitsTeamB.Add(this);
+ }
}
diff --git a/Packages/manifest.json b/Packages/manifest.json
index 63910e1..308f019 100644
--- a/Packages/manifest.json
+++ b/Packages/manifest.json
@@ -1,5 +1,6 @@
{
"dependencies": {
+ "com.unity.ai.navigation": "2.0.5",
"com.unity.collab-proxy": "2.6.0",
"com.unity.feature.development": "1.0.2",
"com.unity.inputsystem": "1.11.2",
diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json
index 8d66213..0f13b4b 100644
--- a/Packages/packages-lock.json
+++ b/Packages/packages-lock.json
@@ -1,5 +1,14 @@
{
"dependencies": {
+ "com.unity.ai.navigation": {
+ "version": "2.0.5",
+ "depth": 0,
+ "source": "registry",
+ "dependencies": {
+ "com.unity.modules.ai": "1.0.0"
+ },
+ "url": "https://packages.unity.com"
+ },
"com.unity.collab-proxy": {
"version": "2.6.0",
"depth": 0,
diff --git a/ProjectSettings/NavMeshAreas.asset b/ProjectSettings/NavMeshAreas.asset
index 3b0b7c3..df74be1 100644
--- a/ProjectSettings/NavMeshAreas.asset
+++ b/ProjectSettings/NavMeshAreas.asset
@@ -71,20 +71,22 @@ NavMeshProjectSettings:
cost: 1
m_LastAgentTypeID: -887442657
m_Settings:
- - serializedVersion: 2
+ - serializedVersion: 3
agentTypeID: 0
agentRadius: 0.5
agentHeight: 2
agentSlope: 45
agentClimb: 0.75
- ledgeDropHeight: 0
- maxJumpAcrossDistance: 0
+ ledgeDropHeight: 10
+ maxJumpAcrossDistance: 10
minRegionArea: 2
manualCellSize: 0
cellSize: 0.16666667
manualTileSize: 0
tileSize: 256
- accuratePlacement: 0
+ buildHeightMesh: 0
+ maxJobWorkers: 0
+ preserveTilesOutsideBounds: 0
debug:
m_Flags: 0
m_SettingNames: