Start Unit PLacement

navmesh not working yet
This commit is contained in:
Kirabsol 2025-01-27 23:37:59 +01:00
parent afe60bae57
commit 49c5e6df9f
19 changed files with 40382 additions and 89 deletions

View file

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using UnityEngine;
using UnityEngine.UI;
using TMPro;
using Unity.VisualScripting;
using System;
public class UnitButton : MonoBehaviour
{
[SerializeField] private GameObject Mask;
[SerializeField] GameObject unitPrefab;
[SerializeField] UnitPlacement unitPlacement;
public event Action OnClicked, OnExit;
private int cost;
[SerializeField] TextMeshProUGUI texteCout;
[SerializeField] TextMeshProUGUI unit;
// Start is called once before the first execution of Update after the MonoBehaviour is created
private void Start()
{
cost = GlobalsVariable.prices[unit.text];
texteCout.text = cost.ToString();
}
public void StartPlacing()
{
if (GlobalsVariable.money < cost)
{
return;
}
else
{
Debug.Log("I'm *in");
GlobalsVariable.Pay(cost);
//Mask.SetActive(true);
OnClicked += PlaceUnit;
OnExit += StopPlacing;
}
}
void PlaceUnit()
{
Vector3 mousePos = unitPlacement.MapPosition();
GameObject go = Instantiate(unitPrefab);
go.transform.position = mousePos;
}
public void StopPlacing()
{
//Mask.SetActive(false);
OnClicked -= PlaceUnit;
OnExit -= StopPlacing;
}
private void Update()
{
if (Input.GetMouseButtonDown(0))
{
OnClicked?.Invoke();
}
if (Input.GetMouseButtonDown(1))
{
OnExit?.Invoke();
}
}
}