This commit is contained in:
Crizomb 2025-01-29 00:59:22 +01:00
parent a17810ffeb
commit 4e91f448c9
826 changed files with 66 additions and 8 deletions

32
Assets/Scripts/LoseUI.cs Normal file
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using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LoseUI : MonoBehaviour
{
[SerializeField] GameUI gameUI;
[SerializeField] TextMeshProUGUI time;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
time.text = gameUI.GetComponent<GameUI>().time.ToString();
}
// Update is called once per frame
void Update()
{
}
public void Retry()
{
SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
}
public void MainMenu()
{
SceneManager.LoadSceneAsync(0);
}
}