integration

bad other team code on another branch
This commit is contained in:
Crizomb 2025-01-28 23:58:50 +01:00
parent 7925fd966a
commit 521a62973a
278 changed files with 11344 additions and 0 deletions

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using UnityEngine;
public class CameraMovement : MonoBehaviour
{
[SerializeField] float cameraMovementSpeed;
[SerializeField] float cameraRotationSpeed;
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
//avancer reculer
if (Input.GetKey(KeyCode.UpArrow))
{
Debug.Log("avancer");
transform.Translate(Vector3.forward * Time.deltaTime * cameraMovementSpeed);
}
if (Input.GetKey(KeyCode.DownArrow))
{
Debug.Log("reculer");
transform.Translate(-Vector3.forward * Time.deltaTime * cameraMovementSpeed);
}
if (Input.GetKey("w"))
{
Debug.Log("lever la tête");
transform.Rotate(-cameraRotationSpeed * Time.deltaTime, 0.0f, 0.0f, Space.Self);
}
else if (Input.GetKey("s"))
{
Debug.Log("baisser la tête");
transform.Rotate(cameraRotationSpeed * Time.deltaTime, 0.0f, 0.0f, Space.Self);
}
else if (Input.GetKey("a"))
{
Debug.Log("tourner la tête à gauche");
transform.Rotate(0.0f, -cameraRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
}
else if (Input.GetKey("d"))
{
Debug.Log("tourner la tête à droite");
transform.Rotate(0.0f, cameraRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
}
Debug.Log(transform.rotation);
/*
if (Input.GetKey("a") || Input.GetKey(KeyCode.LeftArrow))
{
Debug.Log("Moving Left");
transform.localPosition += new Vector3(-lateralSpeed, 0.0f, 0.0f);
}
if (Input.GetKey("d") || Input.GetKey(KeyCode.RightArrow))
{
Debug.Log("Moving Right");
transform.localPosition += new Vector3(lateralSpeed, 0.0f, 0.0f);
}
if (Input.GetKey("w") || Input.GetKey(KeyCode.LeftArrow))
{
Debug.Log("Moving Up");
transform.localPosition += new Vector3(-lateralSpeed, 0.0f, 0.0f);
}
if (Input.GetKey("s") || Input.GetKey(KeyCode.RightArrow))
{
Debug.Log("Moving Down");
transform.localPosition += new Vector3(lateralSpeed, 0.0f, 0.0f);
}
*/
}
}