integration
bad other team code on another branch
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73
Assets/Scripts/CameraMovement.cs
Executable file
73
Assets/Scripts/CameraMovement.cs
Executable file
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using UnityEngine;
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public class CameraMovement : MonoBehaviour
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{
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[SerializeField] float cameraMovementSpeed;
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[SerializeField] float cameraRotationSpeed;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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//avancer reculer
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if (Input.GetKey(KeyCode.UpArrow))
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{
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Debug.Log("avancer");
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transform.Translate(Vector3.forward * Time.deltaTime * cameraMovementSpeed);
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}
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if (Input.GetKey(KeyCode.DownArrow))
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{
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Debug.Log("reculer");
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transform.Translate(-Vector3.forward * Time.deltaTime * cameraMovementSpeed);
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}
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if (Input.GetKey("w"))
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{
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Debug.Log("lever la tête");
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transform.Rotate(-cameraRotationSpeed * Time.deltaTime, 0.0f, 0.0f, Space.Self);
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}
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else if (Input.GetKey("s"))
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{
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Debug.Log("baisser la tête");
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transform.Rotate(cameraRotationSpeed * Time.deltaTime, 0.0f, 0.0f, Space.Self);
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}
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else if (Input.GetKey("a"))
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{
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Debug.Log("tourner la tête à gauche");
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transform.Rotate(0.0f, -cameraRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
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}
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else if (Input.GetKey("d"))
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{
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Debug.Log("tourner la tête à droite");
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transform.Rotate(0.0f, cameraRotationSpeed * Time.deltaTime, 0.0f, Space.Self);
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}
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Debug.Log(transform.rotation);
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/*
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if (Input.GetKey("a") || Input.GetKey(KeyCode.LeftArrow))
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{
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Debug.Log("Moving Left");
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transform.localPosition += new Vector3(-lateralSpeed, 0.0f, 0.0f);
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}
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if (Input.GetKey("d") || Input.GetKey(KeyCode.RightArrow))
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{
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Debug.Log("Moving Right");
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transform.localPosition += new Vector3(lateralSpeed, 0.0f, 0.0f);
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}
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if (Input.GetKey("w") || Input.GetKey(KeyCode.LeftArrow))
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{
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Debug.Log("Moving Up");
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transform.localPosition += new Vector3(-lateralSpeed, 0.0f, 0.0f);
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}
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if (Input.GetKey("s") || Input.GetKey(KeyCode.RightArrow))
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{
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Debug.Log("Moving Down");
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transform.localPosition += new Vector3(lateralSpeed, 0.0f, 0.0f);
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}
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*/
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}
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}
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