Add behaviourState + NeutralBehavior

This commit is contained in:
Crizomb 2025-01-13 17:41:17 +01:00
parent 7287be07a9
commit 5bca085548
13 changed files with 123 additions and 11 deletions

View file

@ -12,6 +12,7 @@ GameObject:
- component: {fileID: 1284886913308718791}
- component: {fileID: 7841837150169133400}
- component: {fileID: 3280843376750909586}
- component: {fileID: 1854268353119403178}
- component: {fileID: 5811210244409818000}
- component: {fileID: 1085507300097694875}
- component: {fileID: 2572766376840025726}
@ -122,6 +123,20 @@ Rigidbody:
m_Interpolate: 0
m_Constraints: 80
m_CollisionDetection: 1
--- !u!114 &1854268353119403178
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2076979688870881298}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 794f919ac24609c05b9c690aaab19146, type: 3}
m_Name:
m_EditorClassIdentifier:
pathFps: 1
attackFps: 5
--- !u!195 &5811210244409818000
NavMeshAgent:
m_ObjectHideFlags: 0
@ -181,6 +196,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
price: 0
<IsTeamA>k__BackingField: 1
<IsQueen>k__BackingField: 0
<Body>k__BackingField: {fileID: 3280843376750909586}
<HealthHandler>k__BackingField: {fileID: 8213395333053285225}
<AttackHandler>k__BackingField: {fileID: 8908285060348773052}