Add behaviourState + NeutralBehavior
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13 changed files with 123 additions and 11 deletions
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using UnityEngine;
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public class OffensiveBehaviour : AbstractBehaviour
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{
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protected override void MoveAction()
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{
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throw new System.NotImplementedException();
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}
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protected override void AttackAction()
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{
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throw new System.NotImplementedException();
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}
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}
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