Import first minecraft scene + other scripts fixes

This commit is contained in:
Crizomb 2024-12-22 16:19:32 +01:00
parent 1165e50bb5
commit 6a897fabfc
103 changed files with 273043 additions and 45 deletions

8
Assets/Import.meta Normal file
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Wavefront OBJ material file
# Contains 31 materials
newmtl Stone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass_Block
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Dirt
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Podzol
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Stationary_Water
Ns 216.75
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 4
# d 0.535
# Tr 0.465
Tf 0.465 0.465 0.465
newmtl Stationary_Lava
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
Ke 1 1 1
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
map_Ke FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Sand
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Gravel
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
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# d 1
# Tr 0
newmtl Spruce_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Glass
Ns 242.25
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0.03 0.03 0.03
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Sandstone
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Grass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dead_Bush
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dandelion
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Poppy
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Azure_Bluet
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Red_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Orange_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl White_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Pink_Tulip
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Oxeye_Daisy
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Cornflower
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Vines
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Leaves
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Dark_Oak_Log
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0
newmtl Double_Tallgrass
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Large_Fern
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGBA.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGBA.png
map_d FlatbyCreeperCoastal-Alpha.png
illum 2
# d 1
# Tr 0
newmtl Bee_Nest
Ns 0
Ka 0.2 0.2 0.2
Kd 1 1 1
Ks 0 0 0
map_Ka FlatbyCreeperCoastal-RGB.png
# for G3D, to make textures look blocky:
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
map_Kd FlatbyCreeperCoastal-RGB.png
illum 2
# d 1
# Tr 0

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