Import first minecraft scene + other scripts fixes
8
Assets/Import.meta
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fileFormatVersion: 2
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guid: e32c8afbe26ff29f6afd5f888529d469
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Import/CharacterModels.meta
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fileFormatVersion: 2
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guid: d07a8cc949a929c388e5502f53020185
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Import/LevelModels.meta
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fileFormatVersion: 2
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guid: 317a0f1916c5b37028bd90576da76930
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folderAsset: yes
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userData:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 36e8ca8d7b4f3a8d68a756f7274663b3
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assetBundleName:
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guid: 1ea255780f074904ea5877416e66aec9
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folderAsset: yes
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userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
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@ -0,0 +1,428 @@
|
|||
Wavefront OBJ material file
|
||||
# Contains 31 materials
|
||||
|
||||
newmtl Stone
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Grass_Block
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Dirt
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Podzol
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Stationary_Water
|
||||
Ns 216.75
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0.03 0.03 0.03
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 4
|
||||
# d 0.535
|
||||
# Tr 0.465
|
||||
Tf 0.465 0.465 0.465
|
||||
|
||||
newmtl Stationary_Lava
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
Ke 1 1 1
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
map_Ke FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Sand
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Gravel
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Oak_Log
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Oak_Leaves
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Spruce_Leaves
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Glass
|
||||
Ns 242.25
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0.03 0.03 0.03
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Sandstone
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Grass
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Fern
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Dead_Bush
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Dandelion
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Poppy
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Azure_Bluet
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Red_Tulip
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Orange_Tulip
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl White_Tulip
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Pink_Tulip
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Oxeye_Daisy
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Cornflower
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Vines
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Dark_Oak_Leaves
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Dark_Oak_Log
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGB.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGB.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Double_Tallgrass
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
interpolateMode NEAREST_MAGNIFICATION_TRILINEAR_MIPMAP_MINIFICATION
|
||||
map_Kd FlatbyCreeperCoastal-RGBA.png
|
||||
map_d FlatbyCreeperCoastal-Alpha.png
|
||||
illum 2
|
||||
# d 1
|
||||
# Tr 0
|
||||
|
||||
newmtl Large_Fern
|
||||
Ns 0
|
||||
Ka 0.2 0.2 0.2
|
||||
Kd 1 1 1
|
||||
Ks 0 0 0
|
||||
map_Ka FlatbyCreeperCoastal-RGBA.png
|
||||
# for G3D, to make textures look blocky:
|
||||
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