fix navmesh no find
cringe unity instantiate C# + java cringe operator overloading making things not clea renough
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4 changed files with 25 additions and 7 deletions
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@ -3924,7 +3924,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 6208992634893184319, guid: e2eadb5c4fdf45ea995b4da7c9110275, type: 3}
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propertyPath: m_LocalPosition.y
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value: -0.091646194
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 6208992634893184319, guid: e2eadb5c4fdf45ea995b4da7c9110275, type: 3}
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propertyPath: m_LocalPosition.z
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@ -29482,7 +29482,7 @@ Transform:
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m_GameObject: {fileID: 2002548185}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -46.1, y: 4.1, z: 56.2}
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m_LocalPosition: {x: -46.1, y: 2.81, z: 56.2}
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m_LocalScale: {x: 2.3030813, y: 2.3030813, z: 2.3030813}
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m_ConstrainProportionsScale: 0
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m_Children: []
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