fix navmesh no find

cringe unity instantiate
C# + java cringe operator overloading making things not clea renough
This commit is contained in:
Crizomb 2025-01-28 00:08:00 +01:00
parent f8c859ed96
commit 769264c79b
4 changed files with 25 additions and 7 deletions

View file

@ -837,6 +837,10 @@ PrefabInstance:
propertyPath: m_Name
value: ZombieA
objectReference: {fileID: 0}
- target: {fileID: 4976282506935113607, guid: a0750dd4706e5480da2ad597b62d8531, type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 5387376515481739062, guid: a0750dd4706e5480da2ad597b62d8531, type: 3}
propertyPath: m_AnchorMax.x
value: 0