fix navmesh no find
cringe unity instantiate C# + java cringe operator overloading making things not clea renough
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4 changed files with 25 additions and 7 deletions
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@ -837,6 +837,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: ZombieA
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objectReference: {fileID: 0}
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- target: {fileID: 4976282506935113607, guid: a0750dd4706e5480da2ad597b62d8531, type: 3}
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propertyPath: m_IsActive
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 5387376515481739062, guid: a0750dd4706e5480da2ad597b62d8531, type: 3}
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propertyPath: m_AnchorMax.x
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value: 0
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