fix navmesh no find

cringe unity instantiate
C# + java cringe operator overloading making things not clea renough
This commit is contained in:
Crizomb 2025-01-28 00:08:00 +01:00
parent f8c859ed96
commit 769264c79b
4 changed files with 25 additions and 7 deletions

View file

@ -43,8 +43,7 @@ public class UnitButton : MonoBehaviour
void PlaceUnit()
{
Vector3 mousePos = unitPlacement.MapPosition();
GameObject go = Instantiate(unitPrefab);
go.transform.position = mousePos;
GameObject go = Instantiate(unitPrefab, mousePos, Quaternion.identity);
}