Merge branch 'main' of https://github.com/Crizomb/ProjetAMJV_CR
This commit is contained in:
commit
7925fd966a
10 changed files with 1294 additions and 14 deletions
1064
Assets/Prefabs/Behavior Choice.prefab
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1064
Assets/Prefabs/Behavior Choice.prefab
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7
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61
Assets/Scripts/BehaviorChoice.cs
Normal file
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Assets/Scripts/BehaviorChoice.cs
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||||||
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using UnityEngine;
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||||||
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||||||
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public class BehaviorChoice : MonoBehaviour
|
||||||
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{
|
||||||
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public GameObject chosenUnit;
|
||||||
|
|
||||||
|
|
||||||
|
public void Neutral()
|
||||||
|
{
|
||||||
|
if (chosenUnit.GetComponent<OffensiveBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<OffensiveBehaviour>());
|
||||||
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}
|
||||||
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if (chosenUnit.GetComponent<DefensiveBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<DefensiveBehaviour>());
|
||||||
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}
|
||||||
|
|
||||||
|
if (chosenUnit.GetComponent<NeutralBehaviour>() == null)
|
||||||
|
{
|
||||||
|
chosenUnit.AddComponent<NeutralBehaviour>();
|
||||||
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this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
public void Offensive()
|
||||||
|
{
|
||||||
|
if (chosenUnit.GetComponent<NeutralBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<NeutralBehaviour>());
|
||||||
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}
|
||||||
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if (chosenUnit.GetComponent<DefensiveBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<DefensiveBehaviour>());
|
||||||
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}
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||||||
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|
||||||
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if (chosenUnit.GetComponent<OffensiveBehaviour>() == null)
|
||||||
|
{
|
||||||
|
chosenUnit.AddComponent<OffensiveBehaviour>();
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||||||
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this.gameObject.SetActive(false);
|
||||||
|
}
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||||||
|
}
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||||||
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|
||||||
|
public void Defensive()
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||||||
|
{
|
||||||
|
if (chosenUnit.GetComponent<NeutralBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<NeutralBehaviour>());
|
||||||
|
}
|
||||||
|
if (chosenUnit.GetComponent<OffensiveBehaviour>() != null)
|
||||||
|
{
|
||||||
|
Destroy(chosenUnit.GetComponent<OffensiveBehaviour>());
|
||||||
|
}
|
||||||
|
|
||||||
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if (chosenUnit.GetComponent<DefensiveBehaviour>() == null)
|
||||||
|
{
|
||||||
|
chosenUnit.AddComponent<DefensiveBehaviour>();
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/BehaviorChoice.cs.meta
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2
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guid: c6efd77ab92bc124d94cdd0f63dc60f3
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@ -1,11 +1,15 @@
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
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||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
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||||||
|
|
||||||
public class UnitPlacement : MonoBehaviour
|
public class ShopCanvas : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Camera _camera;
|
private Camera _camera;
|
||||||
public Vector3 lastPosition;
|
public Vector3 lastPosition;
|
||||||
[SerializeField] private LayerMask placementLayer;
|
[SerializeField] private LayerMask placementLayer;
|
||||||
|
[SerializeField] private LayerMask behaviorLayer;
|
||||||
|
|
||||||
|
[SerializeField] private GameObject behaviorMenu;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
@ -38,4 +42,22 @@ public class UnitPlacement : MonoBehaviour
|
||||||
|
|
||||||
return lastPosition;
|
return lastPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(1))
|
||||||
|
{
|
||||||
|
Vector3 mousePos = Input.mousePosition;
|
||||||
|
mousePos.z = _camera.nearClipPlane;
|
||||||
|
Ray ray = _camera.ScreenPointToRay(mousePos);
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out hit, 100, behaviorLayer))
|
||||||
|
{
|
||||||
|
GameObject unite = hit.transform.GameObject();
|
||||||
|
behaviorMenu.SetActive(true);
|
||||||
|
behaviorMenu.GetComponent<BehaviorChoice>().chosenUnit = unite;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -9,7 +9,7 @@ public class UnitButton : MonoBehaviour
|
||||||
|
|
||||||
|
|
||||||
[SerializeField] GameObject unitPrefab;
|
[SerializeField] GameObject unitPrefab;
|
||||||
[SerializeField] UnitPlacement unitPlacement;
|
[SerializeField] ShopCanvas unitPlacement;
|
||||||
public event Action OnClicked, OnExit;
|
public event Action OnClicked, OnExit;
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,19 +1,17 @@
|
||||||
|
using TMPro;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class WinCanvas : MonoBehaviour
|
public class WinCanvas : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
[SerializeField] TextMeshProUGUI time;
|
||||||
|
[SerializeField] GameObject gameUI;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
|
time.text = gameUI.GetComponent<GameUI>().time.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public void NextLevel()
|
public void NextLevel()
|
||||||
{
|
{
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue