Capacity + Health and Mana bars
This commit is contained in:
parent
b21d392ff6
commit
7d3b4ced0e
41 changed files with 1739 additions and 32 deletions
|
@ -3,9 +3,9 @@ using UnityEngine;
|
|||
[RequireComponent(typeof(MinecraftUnit))]
|
||||
public class HealthHandler : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float maxHealth;
|
||||
[SerializeField] private float currentHealth;
|
||||
[SerializeField] private float armor;
|
||||
[field: SerializeField] public float MaxHealth{ get; private set; }
|
||||
[field: SerializeField] public float CurrentHealth{ get; private set; }
|
||||
[field: SerializeField] public float Armor{ get; private set; }
|
||||
|
||||
private MinecraftUnit _minecraftUnit;
|
||||
|
||||
|
@ -17,31 +17,27 @@ public class HealthHandler : MonoBehaviour
|
|||
public void TakeDamage(float damage)
|
||||
{
|
||||
Debug.Assert(damage >= 0, "Damage cannot be negative, use Heal if you want to heal");
|
||||
currentHealth -= Mathf.Max(0, damage-armor);
|
||||
if (currentHealth <= 0) Death();
|
||||
CurrentHealth -= Mathf.Max(0, damage-Armor);
|
||||
_minecraftUnit.Capacity.AddMana(damage);
|
||||
if (CurrentHealth <= 0) Death();
|
||||
}
|
||||
|
||||
public void Heal(float value)
|
||||
{
|
||||
Debug.Assert(value >= 0, "value can't be less than zero");
|
||||
currentHealth = Mathf.Min(currentHealth + value, maxHealth);
|
||||
CurrentHealth = Mathf.Min(CurrentHealth + value, MaxHealth);
|
||||
}
|
||||
|
||||
public float GetArmor()
|
||||
public void AddArmor(float armorBoost)
|
||||
{
|
||||
return armor;
|
||||
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use RemoveArmor instead");
|
||||
Armor += armorBoost;
|
||||
}
|
||||
|
||||
public void EquipArmor(float armorBoost)
|
||||
public void RemoveArmor(float armorBoost)
|
||||
{
|
||||
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use UnEquipArmor instead");
|
||||
armor += armorBoost;
|
||||
}
|
||||
|
||||
public void UnEquipArmor(float armorBoost)
|
||||
{
|
||||
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use EquipArmor instead");
|
||||
armor -= armorBoost;
|
||||
Debug.Assert(armorBoost >= 0, "armorBoost can't be less than zero, use AddArmor instead");
|
||||
Armor -= armorBoost;
|
||||
}
|
||||
|
||||
public void Death(float delay = 0)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue