Import
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53
Assets/otherTeam/OtherScripts/PlayerJunkMVT.cs
Executable file
53
Assets/otherTeam/OtherScripts/PlayerJunkMVT.cs
Executable file
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using UnityEngine;
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public class PlayerJunkMVT : MonoBehaviour
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{
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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var gradient = new Gradient();
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// Blend color from red at 0% to blue at 100%
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var colors = new GradientColorKey[2];
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colors[0] = new GradientColorKey(Color.red, 0.0f);
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colors[1] = new GradientColorKey(Color.green, 1.0f);
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// Blend alpha from opaque at 0% to transparent at 100%
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var alphas = new GradientAlphaKey[2];
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alphas[0] = new GradientAlphaKey(1.0f, 0.0f);
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alphas[1] = new GradientAlphaKey(1.0f, 0.0f);
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gradient.SetKeys(colors, alphas);
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// What's the color at the relative time 0.25 (25%) ?
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Debug.Log(gradient.Evaluate(0.25f));
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}
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// Update is called once per frame
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void Update()
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{
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float SPEED = 10.0f;
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float ROT = 100.0f;
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if (Input.GetKey(KeyCode.UpArrow))
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{
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Debug.Log("avancer");
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transform.Translate(Vector3.forward * Time.deltaTime * SPEED);
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}
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if (Input.GetKey(KeyCode.DownArrow))
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{
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Debug.Log("reculer");
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transform.Translate(-Vector3.forward * Time.deltaTime * SPEED);
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}
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if (Input.GetKey(KeyCode.LeftArrow))
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{
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Debug.Log("tourner la tête à gauche");
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transform.Rotate(0.0f, -ROT * Time.deltaTime, 0.0f, Space.Self);
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}
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if (Input.GetKey(KeyCode.RightArrow))
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{
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Debug.Log("tourner la tête à droite");
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transform.Rotate(0.0f, ROT * Time.deltaTime, 0.0f, Space.Self);
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}
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}
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}
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