temporary files rename
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823 changed files with 20 additions and 5 deletions
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using UnityEngine;
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using UnityEngine.UI;
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public class HealthBar : MonoBehaviour
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{
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[SerializeField] private HealthHandler healthHandler;
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[SerializeField] private Slider healthSlider;
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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healthSlider.maxValue = healthHandler.MaxHealth;
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}
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void Update()
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{
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healthSlider.value = healthHandler.CurrentHealth;
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}
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// Update is called once per frame
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void LateUpdate()
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{
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transform.LookAt(Camera.main.transform);
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}
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}
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