Placement of units and crown
youhou
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769264c79b
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6 changed files with 288 additions and 17 deletions
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m_ObjectArgument: {fileID: 0}
|
||||||
|
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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||||||
|
m_IntArgument: 0
|
||||||
|
m_FloatArgument: 0
|
||||||
|
m_StringArgument:
|
||||||
|
m_BoolArgument: 0
|
||||||
|
m_CallState: 2
|
||||||
|
--- !u!114 &2142292413
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
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|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
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|
m_GameObject: {fileID: 2142292410}
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||||||
|
m_Enabled: 1
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||||||
|
m_EditorHideFlags: 0
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||||||
|
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||||
|
m_Name:
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|
m_EditorClassIdentifier:
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|
m_Material: {fileID: 0}
|
||||||
|
m_Color: {r: 0, g: 0, b: 0, a: 1}
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|
m_RaycastTarget: 1
|
||||||
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
m_Maskable: 1
|
||||||
|
m_OnCullStateChanged:
|
||||||
|
m_PersistentCalls:
|
||||||
|
m_Calls: []
|
||||||
|
m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
|
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|
m_Type: 1
|
||||||
|
m_PreserveAspect: 0
|
||||||
|
m_FillCenter: 1
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||||||
|
m_FillMethod: 4
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||||||
|
m_FillAmount: 1
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||||||
|
m_FillClockwise: 1
|
||||||
|
m_FillOrigin: 0
|
||||||
|
m_UseSpriteMesh: 0
|
||||||
|
m_PixelsPerUnitMultiplier: 1
|
||||||
|
--- !u!222 &2142292414
|
||||||
|
CanvasRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
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|
m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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|
m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2142292410}
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|
m_CullTransparentMesh: 1
|
||||||
--- !u!4 &105823620233657495
|
--- !u!4 &105823620233657495
|
||||||
Transform:
|
Transform:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
64
Assets/Scripts/Crown.cs
Normal file
64
Assets/Scripts/Crown.cs
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
using System;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Crown : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public event Action OnClicked;
|
||||||
|
private bool crowned=false;
|
||||||
|
[SerializeField] TextMeshProUGUI texte;
|
||||||
|
|
||||||
|
|
||||||
|
[SerializeField] private Camera _camera;
|
||||||
|
[SerializeField] private LayerMask placementLayer;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
texte.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StartCrown()
|
||||||
|
{
|
||||||
|
if (!crowned)
|
||||||
|
{
|
||||||
|
Debug.Log("Crowning right now");
|
||||||
|
texte.enabled = true;
|
||||||
|
OnClicked += Crowning;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public GameObject ObjectPosition()
|
||||||
|
{
|
||||||
|
Vector3 mousePos = Input.mousePosition;
|
||||||
|
mousePos.z = _camera.nearClipPlane;
|
||||||
|
Ray ray = _camera.ScreenPointToRay(mousePos);
|
||||||
|
RaycastHit hit;
|
||||||
|
|
||||||
|
if (Physics.Raycast(ray, out hit, 100, placementLayer))
|
||||||
|
{
|
||||||
|
OnClicked -= Crowning;
|
||||||
|
return hit.transform.gameObject;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Crowning()
|
||||||
|
{
|
||||||
|
GameObject unit = ObjectPosition();
|
||||||
|
unit.GetComponent<AbstractUnit>().IsQueen = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetMouseButtonDown(0))
|
||||||
|
{
|
||||||
|
OnClicked?.Invoke();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
2
Assets/Scripts/Crown.cs.meta
Normal file
2
Assets/Scripts/Crown.cs.meta
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 0d450b2674075c944a534648ddbb139c
|
|
@ -12,6 +12,7 @@ public class UnitButton : MonoBehaviour
|
||||||
[SerializeField] GameObject unitPrefab;
|
[SerializeField] GameObject unitPrefab;
|
||||||
[SerializeField] UnitPlacement unitPlacement;
|
[SerializeField] UnitPlacement unitPlacement;
|
||||||
public event Action OnClicked, OnExit;
|
public event Action OnClicked, OnExit;
|
||||||
|
private bool clicked;
|
||||||
|
|
||||||
private int cost;
|
private int cost;
|
||||||
[SerializeField] TextMeshProUGUI texteCout;
|
[SerializeField] TextMeshProUGUI texteCout;
|
||||||
|
@ -33,10 +34,12 @@ public class UnitButton : MonoBehaviour
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.Log("I'm *in");
|
Debug.Log("I'm *in");
|
||||||
GlobalsVariable.Pay(cost);
|
|
||||||
//Mask.SetActive(true);
|
//Mask.SetActive(true);
|
||||||
|
|
||||||
OnClicked += PlaceUnit;
|
OnClicked += PlaceUnit;
|
||||||
OnExit += StopPlacing;
|
OnExit += StopPlacing;
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -44,6 +47,8 @@ public class UnitButton : MonoBehaviour
|
||||||
{
|
{
|
||||||
Vector3 mousePos = unitPlacement.MapPosition();
|
Vector3 mousePos = unitPlacement.MapPosition();
|
||||||
GameObject go = Instantiate(unitPrefab, mousePos, Quaternion.identity);
|
GameObject go = Instantiate(unitPrefab, mousePos, Quaternion.identity);
|
||||||
|
GlobalsVariable.Pay(cost);
|
||||||
|
OnClicked -= PlaceUnit;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,7 +4,7 @@ using UnityEngine.AI;
|
||||||
public class UnitPlacement : MonoBehaviour
|
public class UnitPlacement : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private Camera _camera;
|
[SerializeField] private Camera _camera;
|
||||||
private Vector3 lastPosition;
|
public Vector3 lastPosition;
|
||||||
[SerializeField] private LayerMask placementLayer;
|
[SerializeField] private LayerMask placementLayer;
|
||||||
|
|
||||||
public Vector3 MapPosition()
|
public Vector3 MapPosition()
|
||||||
|
|
|
@ -12,7 +12,7 @@ public abstract class AbstractUnit : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float price;
|
public float price;
|
||||||
[field: SerializeField] public bool IsTeamA { get; private set; }
|
[field: SerializeField] public bool IsTeamA { get; private set; }
|
||||||
[field: SerializeField] public bool IsQueen { get; private set; }
|
[field: SerializeField] public bool IsQueen { get; set; }
|
||||||
|
|
||||||
public abstract void TakeDamage(float damage);
|
public abstract void TakeDamage(float damage);
|
||||||
public abstract void Heal(float heal);
|
public abstract void Heal(float heal);
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue