witches
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ffb1f1caa1
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80 changed files with 2888 additions and 221 deletions
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@ -22,8 +22,6 @@ public class AttackHandler : MonoBehaviour
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void Start()
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{
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print("coldown");
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print(cooldown);
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InvokeRepeating(nameof(Attack), Random.Range(-cooldown*0.2f, cooldown*0.2f), cooldown);
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}
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@ -34,8 +32,8 @@ public class AttackHandler : MonoBehaviour
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/// </summary>
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public virtual bool Attack()
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{
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Collider[] targets = DetectTargets();
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bool hasHit = false;
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foreach (Collider target in targets)
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{
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if (!target.CompareTag("Unit")) continue;
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@ -46,6 +44,7 @@ public class AttackHandler : MonoBehaviour
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if (targetUnit.IsTeamA == _minecraftUnit.IsTeamA) continue;
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targetUnit.TakeDamage(damage);
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hasHit = true;
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Vector3 knockbackVector = knockbackHorizontalForce * (target.transform.position - transform.position).normalized
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+ knockbackVerticalForce * Vector3.up;
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@ -57,15 +56,15 @@ public class AttackHandler : MonoBehaviour
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minecraftTarget.StartCoroutine(minecraftTarget.MovementHandler.TakeImpulse(knockbackVector));
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}
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// Attack animation
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if (_minecraftUnit.Animator)
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{
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_minecraftUnit.Animator.SetTrigger("Attack");
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}
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}
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return true;
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// Attack animation
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if (_minecraftUnit.Animator && hasHit)
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{
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_minecraftUnit.Animator.SetTrigger("Attack");
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}
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return hasHit;
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}
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private Collider[] DetectTargets()
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@ -75,7 +74,7 @@ public class AttackHandler : MonoBehaviour
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switch (attackShape)
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{
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case SphereCollider sphere:
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hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius, sphere.includeLayers);
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hitColliders = Physics.OverlapSphere(transform.position, sphere.radius, sphere.includeLayers);
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break;
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case BoxCollider box:
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hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation, box.includeLayers);
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