Menuing and stuff also sound or smtg but not joever

This commit is contained in:
Kirabsol 2025-01-14 13:11:45 +01:00
parent 33467f6cc4
commit b3a87fb2a6
14 changed files with 6294 additions and 26 deletions

70
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34
Assets/Scripts/Buttons.cs Normal file
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using UnityEngine;
using UnityEngine.SceneManagement;
public class Buttons : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void PlayGame()
{
SceneManager.LoadSceneAsync("Start Scene");
}
public void LaunchSettings()
{
this.gameObject.SetActive(false);
GameObject.Find("Options").SetActive(true);
}
public void QuitGame()
{
Application.Quit();
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 2631588099c5db345935a689937fbf54

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@ -0,0 +1,51 @@
using NUnit.Framework;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class OptionSettings : MonoBehaviour
{
Resolution[] res;
public TMP_Dropdown resDropdown;
void Start()
{
res = Screen.resolutions;
resDropdown.ClearOptions();
List<string> resOp = new List<string>();
int currentRes=0;
for (int i = 0; i < res.Length; i++)
{
string op = res[i].width + " x " + res[i].height;
resOp.Add(op);
if (res[i].width == Screen.currentResolution.width && res[i].height==Screen.currentResolution.height)
{
currentRes = i;
}
}
resDropdown.AddOptions(resOp);
resDropdown.value = currentRes;
resDropdown.RefreshShownValue();
}
public void CloseMenu()
{
this.gameObject.SetActive(false);
GameObject.Find("Main").SetActive(true);
}
public void ChangeQuality(int qindex)
{
QualitySettings.SetQualityLevel(qindex);
}
public void ChangeResolution(int resIndex)
{
Resolution res = Screen.resolutions[resIndex];
Screen.SetResolution(res.width, res.height, Screen.fullScreen);
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: f74a2b991b2762e4591e35051c9faf37

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@ -0,0 +1,36 @@
using UnityEngine;
using UnityEngine.Audio;
using UnityEngine.UI;
public class SoundSettings : MonoBehaviour
{
[HideInInspector] public AudioSource source;
public AudioClip clip;
public string clipname;
public bool isLoop;
public bool playOnAwake;
[SerializeField] Slider slider;
[SerializeField] AudioMixer audioMixer;
public void SetVolume(float value)
{
if (value < 1)
{
value = 0.01f;
}
RefreshSlider(value);
PlayerPrefs.SetFloat("Saved Maseter Volume", value);
audioMixer.SetFloat("Master Volume", Mathf.Log10(value / 100) * 20f);
}
public void SetVolumeFromSlider()
{
SetVolume(slider.value);
}
public void RefreshSlider(float value)
{
slider.value = value;
}
}

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@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 9a0f3715a065b894f9a1375cdc28fe8e

View file

@ -6,7 +6,7 @@ QualitySettings:
serializedVersion: 5
m_CurrentQuality: 5
m_QualitySettings:
- serializedVersion: 2
- serializedVersion: 4
name: Very Low
pixelLightCount: 0
shadows: 0
@ -18,17 +18,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 1
textureQuality: 1
skinWeights: 1
globalTextureMipmapLimit: 1
textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 0
realtimeGICPUUsage: 25
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.3
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -40,8 +47,19 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- Standalone
- serializedVersion: 4
name: Low
pixelLightCount: 0
shadows: 0
@ -53,17 +71,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 2
textureQuality: 0
skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 0
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 0
realtimeGICPUUsage: 25
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.4
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -75,8 +100,18 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 2
- serializedVersion: 4
name: Medium
pixelLightCount: 1
shadows: 1
@ -88,17 +123,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 0
blendWeights: 2
textureQuality: 0
skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 0
realtimeReflectionProbes: 0
billboardsFaceCameraPosition: 0
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1
realtimeGICPUUsage: 25
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 0.7
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -110,8 +152,19 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- Standalone
- serializedVersion: 4
name: High
pixelLightCount: 2
shadows: 2
@ -123,17 +176,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 2
textureQuality: 0
skinWeights: 2
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 1
antiAliasing: 0
softParticles: 0
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1
realtimeGICPUUsage: 50
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -145,8 +205,18 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
- serializedVersion: 2
- serializedVersion: 4
name: Very High
pixelLightCount: 3
shadows: 2
@ -158,17 +228,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
textureQuality: 0
skinWeights: 4
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1
realtimeGICPUUsage: 50
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 1.5
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -180,8 +257,19 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
excludedTargetPlatforms: []
- serializedVersion: 2
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms:
- Standalone
- serializedVersion: 4
name: Ultra
pixelLightCount: 4
shadows: 2
@ -193,17 +281,24 @@ QualitySettings:
shadowCascade2Split: 0.33333334
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
shadowmaskMode: 1
blendWeights: 4
textureQuality: 0
skinWeights: 4
globalTextureMipmapLimit: 0
textureMipmapLimitSettings: []
anisotropicTextures: 2
antiAliasing: 2
softParticles: 1
softVegetation: 1
realtimeReflectionProbes: 1
billboardsFaceCameraPosition: 1
useLegacyDetailDistribution: 1
adaptiveVsync: 0
vSyncCount: 1
realtimeGICPUUsage: 100
adaptiveVsyncExtraA: 0
adaptiveVsyncExtraB: 0
lodBias: 2
maximumLODLevel: 0
enableLODCrossFade: 1
streamingMipmapsActive: 0
streamingMipmapsAddAllCameras: 1
streamingMipmapsMemoryBudget: 512
@ -215,12 +310,23 @@ QualitySettings:
asyncUploadBufferSize: 16
asyncUploadPersistentBuffer: 1
resolutionScalingFixedDPIFactor: 1
customRenderPipeline: {fileID: 0}
terrainQualityOverrides: 0
terrainPixelError: 1
terrainDetailDensityScale: 1
terrainBasemapDistance: 1000
terrainDetailDistance: 80
terrainTreeDistance: 5000
terrainBillboardStart: 50
terrainFadeLength: 5
terrainMaxTrees: 50
excludedTargetPlatforms: []
m_TextureMipmapLimitGroupNames: []
m_PerPlatformDefaultQuality:
Android: 2
Lumin: 5
GameCoreScarlett: 5
GameCoreXboxOne: 5
Lumin: 5
Nintendo 3DS: 5
Nintendo Switch: 5
PS4: 5