Zombies + Skeleton Physics arrow + aimbot
360 headhsot ezz
This commit is contained in:
parent
b3a87fb2a6
commit
bf010f3476
91 changed files with 28021 additions and 84 deletions
|
@ -8,13 +8,19 @@ public class ArrowHandler : MonoBehaviour
|
|||
{
|
||||
[SerializeField] private float baseDamage;
|
||||
[SerializeField] private float baseKnockback;
|
||||
public Rigidbody _rigidBody;
|
||||
private Rigidbody _rigidBody;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_rigidBody = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
// Align with speed
|
||||
if (_rigidBody.linearVelocity.magnitude >= 1f) transform.forward = _rigidBody.linearVelocity.normalized;
|
||||
}
|
||||
|
||||
public void LaunchArrow(Vector3 baseSpeed)
|
||||
{
|
||||
_rigidBody.linearVelocity = baseSpeed;
|
||||
|
@ -33,5 +39,7 @@ public class ArrowHandler : MonoBehaviour
|
|||
}
|
||||
unit.TakeDamage(baseDamage);
|
||||
}
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue