Invoke repeating + add goal distance to neutral behavior

This commit is contained in:
Crizomb 2025-01-15 01:32:30 +01:00
parent bf010f3476
commit ca7ce8e645
4 changed files with 11 additions and 13 deletions

View file

@ -58,9 +58,13 @@ public class MovementHandler : MonoBehaviour
if (agent.enabled) agent.SetDestination(destination);
}
public void MoveTowardsNearest()
public void UpdateNearest()
{
TargetUnit = FindNearestEnemy();
}
public void MoveTowardsNearest()
{
MoveTowards(TargetUnit.transform.position);
}