knockback + attack test
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9 changed files with 763 additions and 1038 deletions
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currentHealth: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_EditorHideFlags: 0
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cooldown: 0
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knockback: 0
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--- !u!114 &6587310683195830629
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m_ObjectHideFlags: 0
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 2076979688870881298}
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: aa245c9f3dff7f6b9888b009a1023628, type: 3}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3380792937898646976}
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m_GameObject: {fileID: 3380792937898646976}
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m_ScaleInLightmap: 1
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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File diff suppressed because it is too large
Load diff
|
@ -25,7 +25,8 @@ public class AttackHandler : MonoBehaviour
|
|||
|
||||
void Update()
|
||||
{
|
||||
_timer = Mathf.Max(_timer - Time.deltaTime, 0f);
|
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_timer = _timer - Time.deltaTime;
|
||||
Attack();
|
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}
|
||||
|
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/// <summary>
|
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|
@ -34,9 +35,10 @@ public class AttackHandler : MonoBehaviour
|
|||
/// </summary>
|
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public bool Attack()
|
||||
{
|
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if (_timer >= 0) return false;
|
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if (_timer > 0) return false;
|
||||
|
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Collider[] targets = DetectTargets();
|
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print(targets.Length);
|
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foreach (Collider target in targets)
|
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{
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if (!target.CompareTag("Unit")) continue;
|
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|
@ -58,17 +60,15 @@ public class AttackHandler : MonoBehaviour
|
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private Collider[] DetectTargets()
|
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{
|
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// Make sure to manager layers for better performance
|
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|
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List<Unit> targets = new List<Unit>();
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Collider[] hitColliders;
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|
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switch (attackShape)
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{
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case SphereCollider sphere:
|
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hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius, sphere.includeLayers);
|
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hitColliders = Physics.OverlapSphere(sphere.transform.position, sphere.radius);
|
||||
break;
|
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case BoxCollider box:
|
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hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation, box.includeLayers);
|
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hitColliders = Physics.OverlapBox(box.bounds.center, box.bounds.extents, box.transform.rotation);
|
||||
break;
|
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default:
|
||||
throw new ArgumentException("Only sphere or box are supported");
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue