Crown Placement and Start of Game

Lisez pas mes commits svp T_T
This commit is contained in:
Kirabsol 2025-01-28 12:01:04 +01:00
parent c2af70eeb4
commit e805b7eb9c
13 changed files with 4399 additions and 3688 deletions

View file

@ -6,13 +6,15 @@ public class Crown : MonoBehaviour
{
public event Action OnClicked;
private bool crowned=false;
public bool crowned=false;
[SerializeField] TextMeshProUGUI texte;
[SerializeField] private Camera _camera;
[SerializeField] private LayerMask placementLayer;
[SerializeField] private GameObject startButton;
private void Start()
{
texte.enabled = false;
@ -40,6 +42,8 @@ public class Crown : MonoBehaviour
if (Physics.Raycast(ray, out hit, 100, placementLayer))
{
OnClicked -= Crowning;
crowned = true;
startButton.SetActive(true);
return hit.transform.gameObject;
}
else