Crown Placement and Start of Game
Lisez pas mes commits svp T_T
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13 changed files with 4399 additions and 3688 deletions
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@ -54,13 +54,13 @@ public class HealthHandler : MonoBehaviour
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GlobalsVariable.AliveUnitsTeamB = new List<AbstractUnit>();
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GlobalsVariable.AliveUnitsTeamA = new List<AbstractUnit>();
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if (deathState == DeathSate.QueenADead)
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if (deathState == DeathSate.QueenBDead)
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{
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print("get good, reload current scene");
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SceneManager.LoadSceneAsync(SceneManager.GetActiveScene().name);
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}
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if (deathState == DeathSate.QueenBDead)
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if (deathState == DeathSate.QueenADead)
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{
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print("GG going to next scene");
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GameManager.Instance.GoNextLevel();
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